Reviews written by Steve Schardein
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Mystery Science Theater 3000: Volume XVII
This is another solid release from Shout! Factory in the MST3K lineup. Three of the four included episodes are great, and the fourth, while incontrovertibly rough around the edges, holds historic value. The extra content is once again appreciated, though mostly as a novelty. All in all, at the price point, chalk this up as another must-have for fans of the series.
Movies
| The Film/Show | Aside from the fact that we get the heralded episode The Last Sacrifice, The Beatniks and Blood Waters of Dr. Z are quite entertaining as well. MST Historians will appreciate the inclusion of the ancient The Crawling Eye—which represents the very first network television debut of the show—but it can’t stand with the other three juggernauts of the compilation. |
| Presentation | These episodes look about as good as they’re going to considering the source material. The menus once again feature short CG animated skits starring the ‘bots, and they’re amusing (though the text selection highlight colors are a slight bit confusing in places). The packaging and lobby cards are, as usual, a treat. |
| Extra Features | A respectable assortment of bonus features will provide momentary amusement, but only a few of the extras carry lasting appeal. The Crow Vs. Crow dialog is a great single viewing, and the Bruce J. Mitchell and Joel interview segments are valuable and informative. Everything else is collector’s fare, but that doesn’t mean it isn’t worth it. |
Star Ocean: The Last Hope International
Although it’s merely a minor update over its Xbox 360 counterpart, any jRPG nut will be quick to testify to the importance of Japanese voice acting in a Japanese game. The other very minor improvements—namely, the entire game on a single disc and the option for a differently-styled HUD—aren’t much to talk about, but all in all, if you’ve been considering giving The Last Hope a try, this is the definitive version. There are some definite missteps that will irritate even the most battle-hardened gamers, but in the end, The Last Hope is greater than the sum of its parts. Maybe it’s the equal parts dark subject matter and lighthearted charm, or maybe it’s the massive scope and seemingly bottomless depth to every aspect of the experience, but something about The Last Hope provides a force of attraction that is able to overcome the dreariness of its shortcomings.
Videogames
| Gameplay | Excellent battle gameplay is somewhat blemished by less-than-stellar AI, as is typical with real-time combat RPGs. Sadly, no multiplayer option is available to improve the situation… but battles are addictive and mostly enjoyable nonetheless. Meanwhile, controlling your characters outside of battle is considerably less logical, with wonky walk/run mechanics and a high-maintenance camera. |
| Presentation | Motoi Sakuraba delivers a fantastic soundtrack which almost could pass for live orchestra at times; it’s less pedestrian than his other recent works, with a sense of majesty and variance that fits well with the atmosphere. Cut scenes are often and lengthy, and the inclusion of a Japanese voice track greatly improves the overall experience. Graphically, The Last Hope ranges from ordinary all the way to stunningly gorgeous. |
| Value | While the main quest will set you back 60 hours, you could potentially spend almost 100 hours striving to complete everything. Although it isn’t always positive in terms of fun factor, The Last Hope never once skimps in terms of depth—no matter what the category. If you’re looking to lose yourself for the next couple weeks of your life, this would prove quite effective. |
| Fun Factor | A couple of disproportionately lengthy and repetitive battles and the other aforementioned gameplay grievances (including some excessively tedious dungeons) definitely hamper enjoyment, but The Last Hope still manages a sense of charm and grandeur that will keep most gamers seated and smiling throughout the majority of the adventure. |
Super Monkey Ball Step and Roll
Fans of the Monkey Ball series are sure to classify Step & Roll as a regressive leap, and newcomers won’t find much to appreciate, either. The balance board controls are simply too imprecise and illogical to play the foundation of a game wholly dependent upon precision. Beyond that, in comparison to its predecessor, it’s just less of everything: less precision, fewer levels, fewer mini-games, and less of a legitimate challenge. Gone is the proven easy-to-learn, hard-to-master design, replaced instead by a constant battle with the basic controls and camera. In other words, this is not the Monkey Ball we know and love.
Videogames
| Gameplay | Occasionally tolerable—thanks solely to the various compensatory devices which are meant to offset the asininity of the balance board controls—but most often downright infuriating. The balance board simply is not suited for this type of game. |
| Presentation | Great music featuring live instruments (and during the credits sequences, vocals, however goofy); it’s a nifty touch having the compositions fade through various instrumental arrangements as you progress through each world. Graphically, the cartoony, cell-shaded visuals suit the franchise and bespeak a polished product, however flawed elsewhere. |
| Value | 70 levels is the least we’ve seen in any console Monkey Ball to date. As for the 21 mini-games, that’s still quite a few, but it pales in comparison to Banana Blitz’s 50. Plus, the difficulty is so much lower than in previous entries (until you reach World 7 anyway) that you’ll be nearly done with the entire game within the first couple of days. |
| Fun Factor | Even if you love the Monkey Ball series, there’s no love for the balance board controls. The Wii-mote levels feel strange and uninspired seeing as they were originally designed for the balance board and merely haphazardly modified to try and make them more of a challenge (just to clarify, these are the same levels, just with newly added obstacles strewn throughout). On a more positive note, at least several of the mini-games are fun. |
Endless Ocean: Blue World
Although Endless Ocean: Blue World undeniably deviates from the typical definition of a “game”, that doesn’t mean that gamers cannot enjoy it. The massive assortment of collectible treasures and shockingly expansive game environments will appeal to any chronic completionist, and the storyline is actually quite captivating. It’d make a great educational gift for kids, too... and it's only $30. If you’re attuned to exploration, take a break from the rest of the gaming world and open your mind to the tranquil departure that is Blue World—you won’t regret it.
Videogames
| Gameplay | Occasionally awkward turning mechanics (thanks to the Wii pointer controls they’re based on) and somewhat confusing menu selections yield to an otherwise appropriately simplistic control scheme. Refinements over the original provide more accessible treasure hunting and more directed progression for those who tired of the excessive nonlinearity. |
| Presentation | One of the most beautiful Wii games around, with a stunning array of detailed creature models complete with fluid and lifelike animations. Many dozens of fish often crowd the screen with no performance detriment whatsoever; and the convincing water effects contribute to a positively serene environment. The music is also perfectly suited to the experience, featuring Planet Earth-style ballad snippets and even a small collection of female vocal contributions for when greater emotion needs conveyance. A few tunes are overused; other than that, very little negative can be said. |
| Value | Don’t expect much improvement in the way of online support for diving with friends, but nearly everything else has been improved upon and expanded over the original—and the game's just 30 bucks. The game world is larger and more varied, the story is stronger and deeper, the number of sea creatures is exhaustive, and the collectible coins, artifacts, and other goodies are seemingly infinite. There is simply so much to do. |
| Fun Factor | A truly peaceful explorative experience with hints of gaming tying it all together. In contrast with the rest of gaming, this is a different type of fun entirely: replace thrill with captivation, stress with wonderment, and challenge with opportunity, and that’s a start. |
The Sims 3: High-End Loft Stuff
The Sims 3: High-End Loft Stuff follows the template of the previous Sims “Stuff” releases; that is, it’s really nothing more than an items pack—no gameplay changes apply whatsoever. For 20 bucks, you’ll score around 50 new furniture items, along with some new hairstyles and outfits to choose from. The theme is obviously high-end—items of affluence and sophistication—and admittedly, there are some pretty cool selections here. Nevertheless, however cool, it’s nothing more than STUFF… so just know what you’re paying for and you’ll be perfectly fine.
Videogames
| Gameplay | Since this isn’t really a game at all, it doesn’t feature any added gameplay. So, to be fair, I assigned this category the same score we awarded the original Sims 3 game in this category. |
| Presentation | Again, this category really does not apply. So again, I assigned the same score Sims 3 received here. |
| Value | This is quite subjective indeed, but the first Stuff Pack for Sims 3 is on par with the previous releases. Although it’s nothing mind-blowing in terms of the breadth of content, if you fancy the theme, you’ll enjoy what’s included. |
| Fun Factor | Your mileage may vary. On one hand, this item would make a great gift for nearly any avid Sims 3 fan. But if you’re buying for yourself, evaluate the included items before plunking down the twenty bucks. |
Alienware M15x
Compromises schmompromises. The only thing you’ll lack if you pick up an Alienware M15x is the option for SLI and RAID, and maybe around 3,000 bucks. Make no mistake about it: this thing is sick. Having said that, there are a few notable drawbacks, but the majority of them seem correctable via software updates. Among the uncorrectables is the imposing 9-pound presence along with the general lack of USB ports (only 3) and HDMI out (DisplayPort instead). Beyond that, there are some realistic concerns about GPU throttling, as well as a genuinely jumpy touchpad interface. But if you can live with these drawbacks until they’re corrected, you won’t find a more capable gaming companion. While it’s not perfect, the M15x’s sheer speed will knock your socks off and then proceed to set your feet on fire just for good measure.
Accessories
| Design | Super-slick, fully customizable lighting effects meet an imposingly large case that’s sure to shock at first sight. The M15x knows it’s big, but it just doesn’t care. Slightly lighter construction via magnesium alloy and a greater ratio of plastic to metal makes for a marginal increase in portability. The screen is the most beautiful I’ve seen to date on a notebook. Greater portability would be nice, and more USB ports (as well as an HDMI out) would have served the machine better at this price point. |
| Functionality | If you’re concerned about power, don’t be. This thing is quite clearly among the most powerful notebook computers on the planet, and you’ll know it from the moment you boot up your favorite game or video rendering app. The biggest drawbacks here are potential GPU throttling issues while under heavy load (supposedly correctable via software means) and an annoyingly jumpy touchpad. There are workarounds for both problems, however, so they’re hardly dealbreakers—just inconveniences. |
| Value | Expensive? Absolutely, especially if you opt for the configuration we based our review on (primarily thanks to the stratospheric premium on the processor). But at least you’ll know you’re getting the best of the best in terms of sheer performance. More affordable configurations are available as well, such as those featuring an i3 CPU and 3 GB of slower RAM; if you so choose, a more modest M15x can actually be had for as little as $1,200. |
Final Fantasy CC: The Crystal Bearers
Final Fantasy: Crystal Chronicles: The Crystal Bearers is really a Final Fantasy game in name and setting only. It features almost no role-playing elements and focuses much more heavily instead on exploration and adventure. It doesn’t even really fit with the Crystal Chronicles template, either, as it’s almost entirely centered on single-player adventuring (though a second player can control another cursor throughout most of the game). It’s also quite alarmingly short at just around 12-14 hours long. But all of these divergences don’t necessarily make it bad. The presentation is on par with anything you might expect from the series, and the story is at least pretty interesting. The biggest drawbacks overall are really the truncated length, finicky camera, and wearing telekinesis battle mechanics. Beyond those hang-ups, it’s entirely different from anything we’ve seen to date in the series, but some people may appreciate the momentary departure. Wii owners, at least give this one the courtesy of a rental.
Videogames
| Gameplay | Admittedly tiresome and repetitive battle gameplay is offset by the general lack of focus on battles to begin with. More often, this is an exploration game with a decent story and some truly beautiful environments. However, the camera is frustratingly stupid. |
| Presentation | This is one of the most beautiful Wii games to date, featuring a truly cinematic presentation that should please any follower of the series and positively thrill the average Wii owner. The soundtrack, meanwhile, is chocked full of a diverse selection of live recordings spanning many different styles of music. The story isn’t bad, but it doesn’t compare to the best Final Fantasy has to offer. |
| Value | Say what you will about Crystal Bearer’s genre, but any way you slice it, this is a truly short-lived experience by Square Enix (and even adventure game) standards. There are tons of collectible achievement-like medals and lots of replayable sections in addition to main storyline, but the meat and potatoes are small portions. |
| Fun Factor | In spite of the previously-mentioned speed bumps, you’ll soon find yourself sucked into the massive, gorgeous environments (as usual). Too bad the battle system isn’t more exciting and the associated incentives more significant. |
| Tilt | Parting Thoughts: The rapid ascension of ladders is perhaps the greatest invention since USB. |
Academy of Champions Soccer
Academy of Champions Soccer is a cute $30 package that doesn’t seek to redefine the world of casual sports games, but which is a perfectly sufficient distraction in the hands of the right individual. And, by all accounts, that individual is most likely a young amateur gamer who is enthusiastically interested in all things soccer.
Videogames
| Gameplay | Simple yet functional. Two selectable control schemes of varying complexity along with optional Wii MotionPlus layering provides accessibility for all skill levels—except advanced. The lack of online play and relatively shallow matches will bother anyone with a seasoned level of gaming experience. |
| Presentation | Colorful characters, themed (animated) field environments, and appearances by the requisite Rabbids provide no shortage of personality. The cartoony presentation is generally attractive and well-suited to the Wii’s hardware and, in this case, the intended audience. The soundtrack is appropriate yet mostly forgettable; cut scenes are nice, but the video is stuttery. |
| Value | At $30, it’s not bad, but the Story Mode is substantially the main attraction; everything else is just an offshoot of that (or two-player multiplayer). Determined gamers will conquer the story mode in just a few days of casual play. |
| Fun Factor | Once you get the hang of things, it’s fun to put the ball into the back of the net. Unfortunately, it seems to always feel either too easy or too frustratingly difficult to do so, thanks primarily to the general lack of versatility in terms of gameplay and the fact that it’s hard to tell the positions of the players on the field while passing or running laterally. |
LOST: The Complete Fifth Season
While it doesn’t quite measure up to the enchanting standard set by the previous season, this fifth volume of TV’s larger-than-life sci-fi drama still manages to reinvent itself just enough to captivate even the cynics. It’s a bewildering romp through all things metaphysical and imaginative, and while it’s not one hundred percent satisfying in its revelations, it’s still more engaging than ninety-nine percent of television.
Movies
| The Film/Show | Nothing’s perfect, and this collection of episodes arguably is a little weaker than the previous season. But nevertheless, it’s still a huge step forward from season 2 and the first part of season 3—and thankfully, it’s no longer fair to criticize the writers about their questions to answers ratio. |
| Presentation | Quite literally second to none. LOST sets the standard in video and audio transfer (sporting a wondrous DTS-HD audio track). The menus are also dynamic and creative, as usual. |
| Extra Features | It’s easy to balk at the comparatively thin collection of features on this set, but let’s not forget how much we’re actually getting for the asking price here. It’s not on the level of the magnificent deal that The Complete Fourth Season Blu-ray offered, but there’s still a good bit of added content to appreciate among the nearly three hours of features and the couple of commentary tracks. Er, yes, that’s “couple”, as in “two”. |
The Sims 3: World Adventures
The Sims 3: World Adventures is a valiant effort at creating an expansion pack that does more than simply expand. This one-of-a-kind package is more accurately described as a sequel that leverages all of your prior progress and includes all existing content, all while simultaneously providing comparable (supplemental) experiences to previous Sims expansion packs—and that’s something that fans of the series are sure to appreciate. The new explorative branch of the gameplay feels entirely separate from the usual design, though it’s intelligently connected with your goings-on at home via the treasures you receive (among other things). You’ll have to continue the maintenance of your Sim even while exploring perilous tombs, and that might feel a bit awkward in conjunction with the otherwise “frozen time” approach to traveling abroad, but it’s not so bad really. All things considered, World Adventures rewrites the conventional definition of an “expansion pack” by providing a massive new experience which is both delightfully tethered to your existing Sims’ lives and simultaneously rooted in an a wholly different style of gameplay.
Videogames
| Gameplay | Apart from the somewhat out-of-place needs maintenance within the tomb exploration segments of the gameplay, World Adventures provides an extension of the formula which is both fresh and familiar all at once. |
| Presentation | Not much has changed here; it’s as fun as ever observing your Sims performing the variety of everyday tasks, and the soundtrack is truly a joy to behold. |
| Value | $40 still feels like it’s a notch too high of an asking price, even considering the stunning breadth of new additions to the Sims 3 world. Nevertheless, in case you haven’t gotten the message yet, this is not your average expansion pack. |
| Fun Factor | If you love The Sims, you’ll love this expansion. It’s everything that made the original Sims 3 great (literally—it’s all still here!) plus a whole heck of a lot more. The isolated explorative segments of the gameplay are a refreshing break from the familiar rhythms of Sim life. |
LEGO Rock Band
LEGO Rock Band has a place in this industry: it’s a Rock Band for families concerned about the appropriateness of the content. In that regard, it’s almost directly in competition with Activision’s recently-released Band Hero—though the major difference between the two is that LEGO Rock Band is still rooted in rock (while Band Hero seeks to lure the pop audience instead). Subjectivity aside, the game design truly does work better with LEGO’s rock-oriented song list—but it doesn’t help matters that Band Hero features 20 more songs to choose from for the same price. In the end, it all comes down to what you want personally—because neither game is a remarkable value by any means when compared to the industry leaders. Still, it’s not all bad. In spite of its neutered functionality, LEGO Rock Band still features a good selection of music and a great sense of personality; it’s just too bad it had to trade value and versatility to fit the family-friendly theme.
Videogames
| Gameplay | It’s the usual. Few substantial refinements exist, though the inclusion of easier difficulties, shorter song versions, and other strides toward accessibility make sense considering the target demographic. At its core, it’s still Rock Band, and it’s still lots of fun and plenty difficult (if you so choose). |
| Presentation | Not the fanciest visuals on the PS3, but still perfectly adequate. More impressive is the palpable sense of personality and the hilarious cut scenes, which succeed in separating LEGO from the rest of its Rock Band brethren both conceptually and cosmetically. |
| Value | $50 for 45 songs and reduced “family-friendly” functionality is unimpressive at best, especially considering what MTV Games did with Rock Band 2. It’s not terrible, but it could have included a lot more. |
| Fun Factor | It’s Rock Band—of course it’s fun… in this case, especially if you’re playing with your family. No more worrying about the vocal tracks your kids are articulating while they rock out with their plastic peripherals. Also, the loading screen tidbits are a riot. |
Shaun White Snowboarding: World Stage
All things considered, World Stage is better than its predecessor in nearly every way—but it’s also a year later now, and the improvements, while palpable, are still marginal. The biggest deficiency is still the overall amount of content; in spite of the well-implemented track variations, it’d still be nice if there was more, especially at a $50 price point. Even the soundtrack, while certainly catchy and appropriate, isn’t nearly as robust as it needs to be. But having said all of that, this is still a solid third-party offering, and perhaps the best extreme sports game on the Wii to date. If you once found yourself addicted to Tony Hawk’s Pro Skater and 1080 Snowboarding, you’ll appreciate what’s been done here—but you’ll be left wanting more.
Videogames
| Gameplay | Imperfect and subjectively intuitive, the gameplay is still some of the best arcade-style snowboarding we’ve seen. As you might expect, although it’s possible to play sans-Balance Board, it isn’t nearly as fun without it. You’ll inadvertently slam your Balance Board periodically, startling your dog and significant out of their deep sleep. |
| Presentation | The snazzy stylized cartoon visuals match well with the personality of the game, and they complement the Wii’s archaic standard-def predisposition as nicely as can be. The soundtrack, on the other hand, while stocked with a number of classic (and nu-classic) tunes, doesn’t feature enough selections to remain fresh for very long. |
| Value | Questionable at a $50 price point, World Stage at least provides a stronger focus on replay value and intelligent variation than its predecessor. Leaderboards are somewhat flawed, yet fun. |
| Fun Factor | For the most part, Shaun White occupies and amuses. Speeding over jumps to exaggerated heights and performing tricks via the Balance Board feels delightfully authentic. |
Mystery Science Theater 3000: Volume XVI
MST3K: Volume XVI is another strong effort by the folks at The Shout Factory. In my opinion, this is the best collection of episodes we’ve seen since the 20th Anniversary edition—and that’s really just based on the appeal of Santa Claus and Night of the Blood Beast alone. The extras are also the best since that set; fans will love the 21-minute featurette on the history of the Santa Claus film—which, if you haven’t seen, is arguably one of the most entertaining (and simultaneously disturbing) episodes of the entire series. I still take issue with the seemingly requisite inclusion of a season one episode on every boxed set (these almost ought to be included as extras as opposed to actual full-blown episodes, as they’re just not up to par with the rest of the series)… but that’s truly the only complaint I’ve got. Comedy gold, as expected.
Movies
| The Film/Show | A great collection of episodes is only anchored by a weak season one inclusion. Warrior of the Lost World is also hit-and-miss, but the other two films are pure gold. Get some friends together and laugh your asses off. |
| Presentation | This category hardly applies with respect to the actual episodes, but they all look as fine as ever on DVD. As for the menus, the CG Crow/Servo skits are amusing and relevant. The extras are all well-made and seem quite professional from a production standpoint. |
| Extra Features | MST3K fans simply can’t get enough of their beloved show (and anything related to it)—and while the hour’s worth of extras on this set isn’t anything remarkable in totality, the variety and appeal of what’s included is. Qualitatively, this is the best collection of special features since the 20th Anniversary Edition, and a great effort by the folks at Shout! Factory. |
Band Hero
Band Hero is, in many ways, the first of its type: it’s a music game that offers the same ambitious selection of features as the industry blockbusters preceding it, except with a unique focus on top-40/pop musical content and the accommodation of shameless family jam sessions (via more age-appropriate lyrical subject matter and a milder musical tone). However, with very few exceptions, that’s the extent of what’s being offered here; even moreso than with the Wii version of the game, this is basically a track pack that just so happens to be 25% shorter for the price than the status quo. If you’re among the relatively small group that appreciates the Guitar Hero/Rock Band experience but isn’t so fond of excessive guitar and/or rock, then you might find the difference in price perfectly inconsequential. Likewise, if you’re a mother looking to jam with your youngsters, this is for you. But if you’re anywhere else on the spectrum, be sure to check the song list first; ultimately, it’s the foundation of the music and the splendor of its instrumentation that fuels these titles. Unless you fall squarely within the niche targeted by Band Hero’s formula, you’ll likely find that, primarily thanks to the musical selections, the experience is lacking the same sense of authenticity and grandeur typical of its pedigree.
Videogames
| Gameplay | Band Hero is as mechanically solid as any of its ancestors, and the incorporation of all the recent evolutions and additions to the formula makes it even more enticing to anyone who skipped the previous entries in want of something more family-friendly and poppy. |
| Presentation | It’s Guitar Hero 5 awash in a girly purplish-pink palette. Not much has changed here apart from the track list, which, while certainly unique, leaves much to be desired both in terms of quantity and quality. While it’s the current best option for families looking to play with their young ones, the song selection largely lacks that raw instrumental quality that makes traditional rock concert games so authentic in their approach. In short, unless you’re twelve, rocking out to Hilary Duff and the Spice Girls just doesn’t evoke that requisite epic sensation. |
| Value | Labeling Band Hero a mere track pack is a bit of a stretch, as it truly has been resurfaced (however cosmetically) in the interest of its Everyone 10+ target audience. But with just 65 songs and a Career Mode that lasts only a couple of hours, it misses the mark on content. The few minor additions that the Wii version of the title saw don’t even apply here (of course), so there’s truly even less that’s been added/changed from the previous games. It’s still more substantial than any of the (few) current alternatives, however, so if this is what you’re after, you’re at the mercy of the market. |
| Fun Factor | In the right context, with the right players, Band Hero could be a lot of fun. But those players are going to have to put up with a parade of modern top-40 music and a middling selection of accompanying adult contemporary to pad the ranks. You’ll be playing nearly as much synth and piano on guitar as you will actual guitar music. There are some strong tracks in the mix, but the ratio of Spice Girls, Hilary Duff, et al to anything remotely memorable and instrumentally appropriate is disturbingly high. |
The Island of Dr. Frankenstein
The Island of Dr. Frankenstein boasts 20 hours of gameplay, a budget price tag, and, at the very least, a sense of humor. But none of those things matter when you take into account the so-called “gameplay”: tedious, neverending treks from A to B through a staunchly linear network of errands and favors, with frequent stops along the way to suck up a group of dangerous little puff enemies. The most engaging part of it all is the collection of light ray puzzle mini-games that you’ll encounter on a regular basis, but any fleeting appeal that these might hold is readily muted by the mind-numbingly repetitive bridging gameplay. Couple that with 45-second musical loops which repeat for over an hour straight apiece and you’ve got yourself a pretty torturous excuse for a game. Regardless of your intentions, much better can be found at even this price point. Skip it.
Videogames
| Gameplay | Relentlessly monotonous and simplistic. Remember those Zelda trading games that always scored you some sort of awesome reward? Well, this is one of those, except it’s a heck of a lot less fun, and it’s 20 hours long… and there’s no reward, and it’s not Zelda. It’s just one chore after another from start to finish. The intermediary light ray mini-game puzzles are interesting, and considerably more fun than the rest of the game, but they hardly salvage the overall experience. |
| Presentation | Sure, the visuals are fine (albeit simple), and the dialogue is witty, but the overhead camera is nauseating and the 45-second music loops are some of the most repetitive I’ve heard in a long, long time. |
| Value | It’s supposedly 20 hours… of sheer boredom. Good luck making it through more than a couple. |
| Fun Factor | This is where the game suffers most. There’s very little to enjoy here at any point during the experience at all. As you’ve read enough times already, the endless fetch quests don’t even remotely translate to entertainment. |
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