Reviews written by Eric Layman

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PlayStation 3
 

Final Fantasy XIII

Overall rating: 
 
9.0
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
8.0
Fun Factor:
 
9.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
March 14, 2010

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Last updated: March 14, 2010

Final Fantasy XIII isn't your typical Final Fantasy, but what is? The series has always thrived on eviscerating its own mechanics (regardless of their success of failure) and then replacing them with polarizing new ones, and XIII is no different. Final Fantasy's tradition is its divergence, and when its execution is ever so clearly in line with its vision, there isn't much else quite like it.

Videogames

Gameplay Its strength is its sole ace, combat is active-time-battle perfection. The omission of much else to do stings a bit, though.
Presentation Awkward dialogue is the only real smear on an otherwise perfect presentation. The music is back up to stellar levels, and the splendor of the art direction is only matched by the technical execution in creating XIII’s world. Inspired from every angle.
Value Even though it pushes through at a breakneck pace, Final Fantasy XIII falls in line with its 40-80 hour length. Completionists, as always, will get more mileage - but simply buying the ticket to ride isn't a hard sell.
Fun Factor Even as a seemingly bare bones release, the main feature is strong enough to carry the weight of maintaining interest.
 
PlayStation 3
 

Resident Evil 5: Desperate Escape

Overall rating: 
 
6.6
Gameplay:
 
7.0
Presentation:
 
7.0
Value :
 
7.0
Fun Factor:
 
6.0
Tilt:
 
6.0
Eric Layman Reviewed by Eric Layman
March 07, 2010

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Whereas Lost in Nightmares offered a delicious modern take on the Resident Evil's past, Desperate Escape is content to serve up increasingly stale leftovers. A five dollar price point helps render most criticism flippant or unnecessary, and there is plenty to like (particularly if you enjoy the combat), but Desperate Escape ultimately feels less like DLC a year in the making and more akin to a mode that, five years ago, would have been on the disc the first time around.

Videogames

Gameplay Resident Evil 5's combat still works in its existing framework, which, while mechanically sound, feels a step behind its peers. Still had fun with it, however.
Presentation A year later and Resident Evil 5 remains awesome looking, but character interaction is still noticeably hollow. Kind of a bummer for a game centered on co-op.
Value Getting nickel and dimed for extra content crossed my mind, but a five dollar snack with this sort of production value shouldn't be much to complain about.
Fun Factor In a vacuum Desperate Escape would be perfect, but it buckles under the weight of Resident Evil 5-proper. While it’s decent fun, you've been on this ride before.
 
Xbox 360
 

Sonic & Sega All-Stars Racing

Overall rating: 
 
8.0
Gameplay:
 
8.0
Presentation:
 
8.0
Value :
 
7.0
Fun Factor:
 
7.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
March 04, 2010

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All Sonic & Sega All-Stars Racing had to do was not be completely terrible, but Sumo Digital ignored Sonic's awful racing pedigree and produced a pretty darn good kart racer. Unapologetically cloning Mario Kart was a step in the right direction, and layering Sega's rich history through every twist and turn wasn't a bad move either. There's plenty of room for improvement (especially online), but younger audiences won't care, Sega fans might be too infatuated with nostalgia to notice, and everyone else - well I suppose they'll be waiting for Mod Nation Racers.

Videogames

Gameplay Mario Kart with Sega characters. It's simple, and it works.
Presentation Tons of activity on the courses, consistent and appropriate art direction, and a decent number of obscure and popular 99-05 Sega franchises help it shine. The inconsistent frame rate is a bummer, but nothing to worry about.
Value Lots to do and unlock, but multiplayer kind of comes off as an afterthought. Still, for Sega geeks, it couldn't be more essential. Slightly-lower-than-usual price point is nice as well.
Fun Factor Blasting through all of the missions and the Grand Prix could have been a grind, but I thoroughly enjoyed my time here. Every time I thought the gameplay was running dry, a reference here or and an homage there existed to distract me.
 
PlayStation 3
 

Heavy Rain

Overall rating: 
 
9.4
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
9.0
Eric Layman Reviewed by Eric Layman
February 25, 2010

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Heavy Rain is different. Different in the sense that it almost makes you wonder if David Cage and the rest of his team at Quantic Dream even bother with other videogames. Feelings of fear, anger, lust, desperation, vengeance, depression, tension, and absolute distress are seamlessly transferred from the character to the player, an accomplishment that allows the game to feel brilliantly dissimilar from its peers. Heavy Rain covers ground rarely treaded by modern games and, while it occasionally stumbles, it manages to creation tension in places few games dare to go. More risks have been taken here than in any other high budget, first party offering in recent memory, maybe ever - and it absolutely deserves to be played by anyone with a passing interest in the medium.

Videogames

Gameplay Conceptually different methods of input can be casually labeled as quicktime events, but that does the game a disservice. The gameplay is tied to the input, but the payoff comes from your perception of choice - most of which occurring under intense and uncomfortable circumstances.
Presentation Heavy Rain is a visually stunning game with consistent, beautifully rendered art and magnificent attention to detail - but the inconsistent voice acting sours the experience. Top notch in every other regard, however.
Value Measured in terms of possibility, Heavy Rain is impressive. Augmented entirely by the lack of concern for typical game design, it's constantly offering something new or altogether different from the norm.
Fun Factor "Fun" isn't the right word here, but Heavy Rain's ability to tap the wide range of human emotion - and player response - is unequaled.
 
PlayStation 3
 

Resident Evil 5: Lost in Nightmares

Overall rating: 
 
7.4
Gameplay:
 
7.0
Presentation:
 
9.0
Value :
 
7.0
Fun Factor:
 
8.0
Tilt:
 
6.0
Eric Layman Reviewed by Eric Layman
February 20, 2010

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Lost in Nightmares was constructed specifically for the Resident Evil fan base. It's a brief run, but it has enough call backs, in-jokes, and references to satisfy the legion of fans clamoring for a return to the series roots. The AI is still garbage, but the way in which Resident Evil 5's mechanics function under the series older style of gameplay is quite impressive. In the end, I grinned more often than I shook my head, which is more than I could say for Resident Evil 5.

Videogames

Gameplay A satisfying callback to Resident Evil of old, but the lackluster AI is inexcusible at this point. Much smoother if you can play it with a friend.
Presentation Even in such a small dose, Capcom nailed the mood and atmosphere of the original Resident Evil. Lost in Nightmares is a legitimate return to survival horror, and supported entirely by some fantastic new assets.
Value Mileage may vary. Scores high for fans of the first game, but not so much for anyone who got into the series recently. Still, at five dollars, it’s cheap enough to cast aside any feelings of buyer's remorse.
Fun Factor Labeling the experience as “a delight” isn't really the correct adjective for a survival/horror game, but it best describes Lost in Nightmares. It's probably not indicative of the direction Capcom is taking the series, but that's what makes this brief revisitation all the more appealing. They're not going to make it like this anymore, so enjoy it while you can.
 
Xbox 360
 

The Misadventures of Mr. P.B. Winterbottom

Overall rating: 
 
8.4
Gameplay:
 
8.0
Presentation:
 
9.0
Value :
 
8.0
Fun Factor:
 
8.0
Tilt:
 
9.0
Eric Layman Reviewed by Eric Layman
February 19, 2010

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The Misadventures of Mr. P.B. Winterbottom is the perfect example of a game we weren't allowed to have five years ago. Quirkily, collected, and supremely confident - it's free of the taint of corporate research and marketing overload, and as close to purity as we're going to see on Live Arcade. Of course, if all you're interested in is actually playing the game, there's plenty to like there as well. The peculiar art direction never grows old, and does well to amuse anyone contending with Winterbottom's resilient challenge. Not for the faint of heart, but a great game never the less.

Videogames

Gameplay A puzzler first and a platformer a distant second, Winterbottom's focus is on testing your brain, not your reflexes.
Presentation Wholly unique. While Winterbottom may draw obvious mechanical influence from its contemporaries, the art direction, featuring a dastardly gentlemen hoping through Victorian backdrops under a monochromatic veil with the all consuming goal of eating pie, is delightfully absurd.
Value Winterbottom is likely a one and done in terms of replayability, but it's priced appropriately. Plus its one of those few games where I actually feel smarter after I put the controller down.
Fun Factor Knocking out the final round of levels arrived with a fantastic sense of accomplishment. Perseverance is required, but it pays off quite nicely.
 
Xbox 360
 

Mass Effect 2

Overall rating: 
 
10.0
Gameplay:
 
10.0
Presentation:
 
10.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
February 01, 2010

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"Fully realized" is one of those game review clichés that gets kicked around without much thought, but no two words do a better job of describing my interpretation of Mass Effect 2. It's an astounding work of complete confidence. The folks at Bioware made the bold decisions to discard conventions or content that felt unnecessary, refine the aspects they considered essential, and add what they knew would create a genre advancing masterpiece. Few games take as many risks, and even less actually emerge for the better, but Mass Effect 2 pays off in an almost effortless fashion. Not one to be missed.

Videogames

Gameplay Top notch gunplay amplified by fun biotic powers fills in the twitch-reaction videogame necessity, but the brilliance behind the options of character interaction are equally gripping.
Presentation Engrossing immersive, cinematic, atmospheric - take your pick. The Terminus system and its environments are drenched in high production values, and the interaction between the characters is of equal quality. It's dramatic, (depending on how you handle the final mission) heartbreaking, and humorous throughout. An ace on all fronts.
Value From a pure time standpoint you might invest anywhere from 25-40 hours in available content, but that's largely irrelevant when factor the fantastic pacing. On top of that, thanks to the variance created by importing a Mass Effect 1 character, multiple classes, and divergent character interaction, the potential for multiple play throughs, each with unique experiences, is quite high.
Fun Factor Mass Effect 2 has so much going for it; a seemingly limitless number of hooks to forces a ravenous consumption of its content. The combat, narrative, fiction, exploration, character drama, and the RPG aspects all work in tandem to deliver one of the finest videogames of the current generation.
 
PlayStation 3
 

PixelJunk Shooter

Overall rating: 
 
8.8
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
7.0
Fun Factor:
 
9.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
December 20, 2009

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One has to be impressed with the versatility and quality behind Q-Games PixelJunk line, and PixelJunk Shooter follows the form of its predecessors with an otherworldly and atypical take on an otherwise familiar genre. Shooter's aesthetic is undeniably inviting, its mechanics are instantly accessible, and it's challenge right on the money. At the end of 2009, if you were of the mind that twin stick shooters had been done to death, please allow PixelJunk Shooter to quietly defy your expectations.

Videogames

Gameplay A shooter only in name, PixelJunk Shooter opts for patience and action based puzzle solving via liquid transaction over the traditional blast-everything-in-sight paradigm. The pacing is fantastic and every single level offers something new. Great for co-op, as well.
Presentation Simplistic but highly stylized 2D visuals are often trumped by the bold liquids sloshing all over the place, both of which leaves a deceivingly unique impression. Cool soundtrack too.
Value Not quite as jam packed with content as other PixelJunk games, but still more than enough to justify ten dollars. The abrupt ending is a bummer too.
Fun Factor Brilliant at its best and merely esteemed in its worst, it's hard to do better in the downloadable marketplace. PixelJunk Shooter was an absolute joy from start to finish.
 
PlayStation Portable
 

LittleBigPlanet PSP

Overall rating: 
 
8.2
Gameplay:
 
8.0
Presentation:
 
8.0
Value :
 
8.0
Fun Factor:
 
8.0
Tilt:
 
9.0
Eric Layman Reviewed by Eric Layman
November 17, 2009

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LittleBigPlanet's trip to the PSP was a faithful transition. While the entire project isn't as smooth or as fresh as Media Molecule's PS3 offering, Cambridge made the absolute best of it on less powerful hardware. Load times are a bummer (especially hampering the create mode) and the community levels are an unknown quantity, but the nearly 40 included level are solid and, with the exception of big brother, unlike much else the portable side of 2D platforming. Omissions aside, it still looks, feels, and plays like LittleBigPlanet - and now it's in your pocket, which is hardly something to complain about.

Videogames

Gameplay Virtually identical to the Playstation 3 counterpart, which comes with competence but at the cost of freshness. User levels have potential for a near infinite amount of levels to play, provided a similar level of community support.
Presentation If your eyes were closed you'd be hard pressed to tell a difference, and it might even take a few blinks with your eyes open. Not as pretty as you remember, but definitely one of the better looking games on PSP and the aesthetic is still its own. The tutorials do well to simplify the complex level builder, too.
Value The included levels can be completed in less than 8 hours, but there's more there for completionists. Create mode could last forever, if that's your thing. The community levels, of course, will get better and more plentiful with time, so a day 1 purchase might be as worthwhile as a day 50 grab.
Fun Factor Despite the the criticism I levied toward it, I still can't help but love LittleBigPlanet. Its approach to platforming and community is completely novel for both console and handheld devices and, if the community steps up, there isn't going to be anything else like. The barrier of entry for creating levels might be too high and the quality likely won't be as stacked as the PS3 community, but it still has to be commended for its potential.
 
Nintendo Wii
 

Resident Evil: The Darkside Chronicles

Overall rating: 
 
6.6
Gameplay:
 
6.0
Presentation:
 
7.0
Value :
 
6.0
Fun Factor:
 
6.0
Tilt:
 
8.0
Eric Layman Reviewed by Eric Layman
November 16, 2009

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Nostalgia for Resident Evils past will power you through the overwhelming feelings of repetition, and the mechanics are solid, but Darkside Chronicles is still B Team material. Darkside Chronicles isn't a bad game; it's just a lazy one.

Videogames

Gameplay Light gun 101. Reasonably engaging for the first few chapters, but continues on well after it's played all its cards. If rail shooters are your thing, then it'll be a fine addition to your library. Those with a mild interest should approach with caution.
Presentation The CG cinema is great and the graphics are top shelf, but the writing is so God-awful that it struggles to be enjoyed in even an ironic sense. Still, seeing environments from beloved games of yesteryear brought back to life can be endearing.
Value Originally I was going to detail how Darkside Chronicles wasn't so bad, given the trappings of its genre, but that's really a flawed argument. It's still a fifty dollar game, and it has to go and compete against other games that offer a wealth more engaging and inspired mechanics. A considerable amount of content does not a great game make.
Fun Factor Take your pick: A reskinned Umbrella Chronicles, a nostalgic retread that surrenders to its limitations, or a meaningless light gun romp. None of the three points of view are particularly appealing, but they're not all that appalling either.
 
Xbox 360
 

Grand Theft Auto: Episodes from Liberty City

Overall rating: 
 
9.0
Gameplay:
 
8.0
Presentation:
 
8.0
Value :
 
10.0
Fun Factor:
 
9.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
November 03, 2009

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The Lost and the Damned drags you down to Liberty City's seedy underbelly and then The Ballad of Gay Tony recolors the world with flash and style. It's a great compilation, and the additions to both the narrative and the mechanics do well to compliment the aging Grand Theft Auto IV. The gameplay may not be as fresh as it was in 2008 and most of GTA IV's love it or hate it quirks are still firmly in place, but if you love the series (as many of you do), it’s hard to be dissatisfied with this package.

Videogames

Gameplay Both games shine their brightest when they're giving you fresh content, which is quite frequent in its output. Rockstar knew they had to come up with new stuff, and while Gay Tony favors this idea more so than Lost and Damned, both are a blast.
Presentation Lost and Damned's aesthetic didn't mesh with my tastes, but I could appreciate its authenticity. Like Gay Tony, it offers a host of flourishes to make it feel contextually different from GTA IV-proper.
Value I clocked out of both games at over 15 hours each, which felt right in regard to the pacing. You don't receive a discount from the download price, but you do get an extra radio station -- and the benefit of not having to already own a GTA IV disc. That's a godsend for people who bought it for their PS3.
Fun Factor Rarely a dull moment. I favor Gay Tony as the jewel of the package, but both games are consistently entertaining. Games released post-GTA IV have done combat or driving bigger and better, but, as always, GTA is more about the sum of its parts.
 
Xbox 360
 

Grand Theft Auto IV: The Ballad of Gay Tony

Overall rating: 
 
9.2
Gameplay:
 
9.0
Presentation:
 
8.0
Value :
 
10.0
Fun Factor:
 
9.0
Tilt:
 
10.0
Eric Layman Reviewed by Eric Layman
November 03, 2009

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Last updated: November 03, 2009

Critics of GTA IV argued that it was too firmly grounded in reality, a label which came at the cost of less outrageous missions. Gay Tony opts out of that restriction, featuring a wealth of insane stuff for you to do. Helicopters, parachutes, bodies falling out of the sky, whatever; Gay Tony throws GTA into overdrive and is perfectly comfortable with leaving it there for the whole ride. Unsurprisingly, the story does well to deliver outrageous personalities that never fail to entertain and, for once, presents a gay character who's more complex than his latent sexual preference. In the end, The Ballad of Gay Tony serves as a cork popping celebration for Grand Theft Auto IV, and I couldn't think of a better send off.

Videogames

Gameplay Unlike Lost and Damned, a majority of the missions task you with new context and fresh content, rarely devolving into "kill all these guys and get away." Parachutes are a ton of fun too.
Presentation The shorter narrative actually benefits the pacing, and, at the same time, crafts a believable character who doesn’t have to run through forty hours of content. Gay Tony features some of the best characters in the series as well, though the visuals are starting to show their age.
Value Massive, in terms of scope. Bordering a release from Valve, you don’t usually see games of this caliber in either episodic or downloadable content. It's a different take on GTA IV, and for an appropriate price.
Fun Factor Harkening back to the days of San Andreas, my fun with Gay Tony easily eclipsed that of Lost and Damned and, in some aspects, GTA IV. A tighter, more focused package easily works in Gay Tony’s favor.
 
PlayStation 3
 

Tekken 6

Overall rating: 
 
8.6
Gameplay:
 
8.0
Presentation:
 
8.0
Value :
 
9.0
Fun Factor:
 
9.0
Tilt:
 
9.0
Eric Layman Reviewed by Eric Layman
October 30, 2009

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Fighting games may have diminished in popularity since their heyday, but Tekken still hits with the force of an Electric Wind God Fist. Excess takes priority over innovation, but when you pile a massive amount of content on top of the existing top notch Tekken framework, that isn't necessarily a bad thing. The lack of competent online play and the unusually long load times are disappointing for hardcore enthusiasts, but Tekken's heart and soul, the fighting engine and the joy of skill based competition against your friends, is delightfully intact.

Videogames

Gameplay With its fast, familiar action Tekken 6 doesn't reinvent the wheel as much as it spins it at full blast. A lethargic campaign mode barely harms the huge payoff in learning the ins and outs of each character.
Presentation he story is has devolved into a mess of convoluted and retconned minutia at this point, but that's not why you play Tekken. The trademark flashy art direction compliments consistent frame rate and, along with the outrageous customization options, rewards your eyes for the incredible tasks your fingers perform.
Value 40 characters with 100+ move sets will keep the carrot ahead of the stick for a while. Fighting games, in the long run, find longevity in getting a bunch of your friends together and playing until the sun comes up, and Tekken 6 has the potential to fit that shoe quite well.
Fun Factor As a reasonably balanced game with huge character set and near limitless depth to explore, Tekken 6 is a wild success. Online play currently sucks and the load times are a bummer, but the failure in that department seems to disappear when the smile creeps across your face as you pull off a perfect on one of your friends.
 
PlayStation 3
 

Ratchet & Clank Future: A Crack in Time

Overall rating: 
 
9.0
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
9.0
Fun Factor:
 
9.0
Tilt:
 
9.0
Eric Layman Reviewed by Eric Layman
October 28, 2009

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Though far from a departure, A Crack in Time throws plenty of new stuff your way. Everything you love about Ratchet and Clank is still there (and in great quantity - most of your hours logged will be after you beat the game) and Ratchet's segments, despite their familiarity, are absolutely outstanding, but the sequences you'll remember all belong to Clank. It's fair to say A Crack in Time is still cranking out the same formula, but with Insomniac's amazing attention to detail and refusal to keep the pace at anything other than a neck-breaking speed, is that really a bad thing? For Ratchet, if "the usual" if going to go hand in hand with "stellar," I'll take it.

Videogames

Gameplay Despite their familiarity, the Ratchet sequences are still a blast, and Clank's new time puzzles are wonderfully engaging. The spaceship shooter stuff lacks similar inspiration, but it's far from awful.
Presentation Brining Dr. Nefarious back is an appreciated choice for a plot full of spot-on gags. Art direction and the technical prowess behind it are top notch as well.
Value The rewards are always coming and, even with the repetitive moons, there's a ton of other stuff to keep you around. Lots to do after the credits roll, as well.
Fun Factor I wanted a memorable experience, and I got it. Even if the planet hopping combat is Ratchet 101, it’s still a ridiculous amount of fun, and unlike any other franchise on the system. Clank’s sequences are a nice cherry on top. A Crack in Time purportedly ends the Future narrative, so maybe next time Insomniac will be more inclined to gamble with their formula. For now, this will do just fine.
 
PlayStation Portable
 

Kenka Bancho: Badass Rumble

Overall rating: 
 
7.4
Gameplay:
 
7.0
Presentation:
 
9.0
Value :
 
7.0
Fun Factor:
 
7.0
Tilt:
 
7.0
Eric Layman Reviewed by Eric Layman
October 27, 2009

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It's something of a miracle that Kenka Bancho is even coming out on this side of the planet. It's not unwieldy or inaccessible, it's just that particular flavor of crazy that you'd catch at the Tokyo Game Show and never, ever expect to see cross the ocean. It was supposed to be an import legend, but, like all cult hits, the fiction is often more intriguing than the myth. Kenka Bancho is a weird, good game for a few hours, but as it stretches on it’s undone by its flaws. It's a respectable game, and, by all means, it should be experienced in some capacity, but unfortunately little of it is memorable outside of the wild premise.

Videogames

Gameplay Appealing at first, and shades of depth can be found in the stat building and combo selection, but, as a brawler, the fun gets old quick. The absurd premise will push you through to the end, but the closing hours drag.
Presentation They don't make them like this anymore, or ever, for that matter. If Kenka Bancho needs a hook, the hilarious concept behind the plot easily fills that role.
Value Atlus usually charges a premium for their titles, but I honestly expected this one to be $29. The value is in its relative genre rarity and its absurd theme. $40 is no big deal if you can appreciate that, but might be too steep for those with a casual interest.
Fun Factor When playing a videogame, how often do you slip a wild smile and think to yourself, “I can’t believe I’m doing this.”? If that statement doesn’t cross your path too often, it’s a little easier to enjoy Kenka Bancho. The gameplay is tired, but the rest of the package is like little else on the system.
 
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