Reviews written by Greg Schardein

53 results - showing 1 - 15 1 2 3 4 Results per page:
 
Nintendo DS
 

Pokémon SoulSilver Edition/Pokémon HeartGold

Overall rating: 
 
9.0
Gameplay:
 
9.0
Presentation:
 
7.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
9.0
Greg Schardein Reviewed by Greg Schardein
March 15, 2010

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Pokémon HeartGold and SoulSilver have finally been given the remake they deserve. Pushing the original games into the current generation almost flawlessly (aside from dropping the Poketch) and adding a decent amount of extras is enough to warrant a purchase. Throw in a pretty cool peripheral for free in the Pokéwalker and you should be sold. As we await the release of the next true sequel to the Pokémon series, these classics should be enough to satiate any diehard fan's appetite for quality Pokémon gaming. And for those who have never played a Pokémon title, these are a great starting point.

Videogames

Gameplay These game manage to merge the older classics with the new additions to the current generation of Pokémon with only one small hiccup (the Poketch exclusion). Some strong new minigames, the ability to play through the best games in the series (in my opinion) and the added bonus of the Pokéwalker (not a gimmick as you'd might think) makes for yetanother strong Pokémon title.
Presentation Though the game's visuals are revamped up to par with those of the DS, my biggest issue comes from the bulkiness of the menus and the lack of the Poketch. The lack of such an intuitively implemented device from the most recent games is hard to understand. Nonetheless, the soundtrack was completely remade with some high quality tunes to boot. Still don't know what to think about the Pokémon noises being the original 8-bit sounds (though i guess I wouldn't want it any other way.
Value Game Freak has succeeded once again in packing a Pokémon game with literally everything they could. With all of the features from the current generation of Pokémon (online, battle frontier, etc) paired with these remakes of probably the longest titles in the series to date, they also managed to add some new mini games in place of the underground exploration that was left out. Add in the fact that the game comes coupled with an added peripheral in the Pokéwalker for the same price as a regular DS game and you've got yourself one heck of a value.
Fun Factor I can't say enough about the enjoyment I've experienced by being able to play a modern version of one of my favorite games of all time. Though many may not experience the amount of wonder that I had with the original game (due to the fact that it literally blew away all original expectations), this is still one of the strongest Pokémon titles on the market to date. If you're a Pokémon fan this is right up your alley.
Tilt I felt I would dock a couple a points here for the pure fact that this game won't change the mind of a gamer that dislikes Pokémon. As no Pokémon title reinvents the wheel, those who don't feel the series is their cup of tea won't have the same experience as fans or newbies. However, for everyone else, this game should be a gem.
 
Nintendo DS
 

Glory of Heracles

Overall rating: 
 
7.2
Gameplay:
 
7.0
Presentation:
 
7.0
Value :
 
7.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Greg Schardein Reviewed by Greg Schardein
January 19, 2010

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Glory of Heracles is a nice addition to any classic RPG library. Though it suffers from some of the typical shortcomings of classic RPGs, it's still a solid experience with enjoyable combat and a decent story to boot. If you're into classic RPGs and/or don't mind stepping back into some randomized battles, the game is well worth the price of $29.99. Otherwise, look for a more modern RPG.

Videogames

Gameplay Classic RPG gameplay to a T. Though the experience is fairly linear throughout and randomized battles are a nightmare to some, combat is fairly deep with a strong amount of customization in skills/abilities/spells. Also enjoyed the spell minigames idea.
Presentation Graphics are on par with some of the mroe recent 3D RPGs to hit the DS. Music is hit or miss with equal spurts of epic and mundane music. Character development is slow but the story is enjoyable enough.
Value At $29.99, a 25-35 hour RPG seems like a reasonable buy. If you're into classic RPGs, this one is cheap enough to give you an enjoyable ride while it lasts. Nonexistant replayability.
Fun Factor As is typical with me, if it's a solid classic RPG experience, I'll enjoy it. I'm one of those rare gamers that actually enjoys randomized battles as well as grinding. Fortunately to those not like me, grinding isn't a necessity in this game (though you will fight a fair amount of battles).
 
Nintendo Wii
 

Rabbids Go Home

Overall rating: 
 
8.2
Gameplay:
 
8.0
Presentation:
 
9.0
Value :
 
6.0
Fun Factor:
 
9.0
Tilt:
 
9.0
Greg Schardein Reviewed by Greg Schardein
December 11, 2009

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Rabbids Go Home is a strong recovery for the Rabbids franchise, shying away from the mini game conglomerations we've been accustomed to and bringing an entirely new adventure to the table featuring these misunderstood creatures. Relying on solid gameplay and a strong presentation, Ubisoft has struck gold this time around and should catch the eye of the majority of Wii owners. If you like quirky slapstick humor, this is the game for you.

Videogames

Gameplay Solid gameplay throughout but nothing particularly groundbreaking. progression of abilities is strong but difficulty never progresses much with it. Co-op feature is nice but makes the game even easier.
Presentation Great presentation, furthering the quirkiness setforth by previous Rabbids titles but going all out this time around with a strong soundtrack and highly stylized art style. One of the strongest portions of the game.
Value At $49.99, an 8 hour adventure is a little short in my opinion. Sure, you can always attempt to go back to collect all of the items but it's not as rewarding as I had hoped. Customization of your Rabbid is fun and the Rabbids Go Home Channel is a nice addition but unless you enjoy creating multiple Rabbids that will only be used within this game, you won't make a tone of use of the channel.
Fun Factor Even if you don't enjoy anything about the game's Katamari-esque gameplay, it's impossible not to be endeared by these freakish creatures. Using elements of slap stick humor, overall Rabbid naivety, and of course the genius presentation, this game is enjoyable from start to finish.
 
Nintendo DS
 

Band Hero (DS)

Overall rating: 
 
7.2
Gameplay:
 
7.0
Presentation:
 
7.0
Value :
 
7.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Greg Schardein Reviewed by Greg Schardein
November 19, 2009

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Last updated: November 19, 2009

Band Hero DS is a nice addition to any music lover's library of games. Though they'll never be able to make a version of the game that's as robust as the console games, it still works nicely for all of the instruments (with a few quirks). If you don't own a music game on the DS yet and you're looking to buy one, this is the best deal yet with around four times the gameplay of any of the other games (at $10-$15 more). However, if you already own another game, the Drum Grip does not make buying the bundle worth the extra money (buy the game used if you can).

Videogames

Gameplay The DS has seen an interesting take on the music simulation genre over the last year and a half. Though it's probably the best they'll get peripheral wise (without making you lug a 5 pound guitar with you), it's still flawed. In fact, each form of gaming is flawed in some way to make it a less desirable experience than its console counterparts. Nonetheless, the gameplay itself is still quite functional if you can get past its quirks.
Presentation The musical score is provided in the form of original master tracks and they sound quite good on the DS. Graphics are good but nothing to write home about. Designing the band is a nice plus but the lack of any sort of career progression leaves something to be desired.
Value This game is a tough nut to crack. For one, it's awesome to have four different types of instruments to play in the game along with 30 songs to play (that's 120 different tracks to play through on any given difficulty). However, for $50, it's definitely on the high price end of DS games. Still, though, at only $10 more than any of the other DS Guitar Hero games, this one takes the cake with four times the gameplay.
Fun Factor This game was definitely enjoyable. Even though all of the experiences felt a little less ideal than their console counterparts, it was pretty neat to be able to play it anywhere. With that being said, singing should only be done in remote environments.
 
Nintendo DS
 

Drawn to Life: The Next Chapter

Overall rating: 
 
7.0
Gameplay:
 
6.0
Presentation:
 
7.0
Value :
 
6.0
Fun Factor:
 
7.0
Tilt:
 
9.0
Greg Schardein Reviewed by Greg Schardein
November 11, 2009

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Drawn to Life: The Next Chapter is a successful sequel to the original game. It does improve upon small things and adds some gameplay variation through different forms. However, the gameplay still feels stagnant and the story is way too drawn out for my tastes. If you enjoyed the first game, this one is more of the same but if you're looking for groundbreaking differences between games, you won't find them here.

Videogames

Gameplay 5th Cell has made 3 different series for the Nintendo DS but only one has had great gameplay (Lock's Quest). With a true sequel to the original Drawn to Life (not counting the Spongebob iteration), we all hoped that they'd put more into the gameplay. Unfortunately, it still feels like a 20 year old platformer.
Presentation The art in a 5th Cell game is always colorful and hand drawn. The musical score here is forgettable but solid. The story isn't so bad but it interferes far too much with the flow of the gameplay. I would rather see less emphasis on story and more emphasis on gameplay.
Value There is a decent amount to unlock in the game but only a small amount of it modifies the gameplay. There's also not really anything here to make you want to play the game over again.
Fun Factor Despite the fairly archaic gameplay and overly drawn out story, the game is still fun to play purely based upon idea alone. I love being able to add my own creative flair to games and it's fun to see it throughout the game.
 
Nintendo Wii
 

Dragon Ball: Revenge of King Piccolo

Overall rating: 
 
7.0
Gameplay:
 
7.0
Presentation:
 
8.0
Value :
 
5.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Greg Schardein Reviewed by Greg Schardein
November 06, 2009

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I must say that I wasn't expecting to be surprised by this game. Thinking it was nothing more than another console fighting game, I wasn't really expecting much at all. However, as happens many times in my career as a critic, I was happily surprised with the outcome of this game and I'm extremely happy about the change in direction of the series. It's a little pricey to recommend for purchase at face value but either a used copy or a drop in price might warrant a purchase (especially for fans of the series).

Videogames

Gameplay The game features a nice break from the typical fighting games we're used to seeing in the Dragon Ball universe. Minor elements from staples in the platforming and arcade universes help to keep this game afloat.
Presentation I really enjoyed the game's presentation, featuring the typical good looking cel-shaded graphics we've seen from most recent anime titles. Music is surprisingly very catchy at times and reminiscent of classic arcade games. Voice acting is spot on though including it in menus can be annoying at times.
Value Biggest issue with the game, the short adventure mode is all you'll have to experience because the World Tournament is basically just feels like a tacked on mode to make the game seem longer. Extras are nice but most won't care about them.
Fun Factor I had a good time with this game and was impressed with the quality transition to arcade/platforming on a console Dragon Ball game. Like I said, I've experienced an arcade Dragon Ball game before in Dragon Ball GT: Transformation, and this game is about as enjoyable as that one in my mind.
 
Nintendo Wii
 

NERF: N-Strike Elite

Overall rating: 
 
6.8
Gameplay:
 
7.0
Presentation:
 
7.0
Value :
 
5.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Greg Schardein Reviewed by Greg Schardein
November 05, 2009

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Overall, I really enjoyed the experience in NERF: N-Strike Elite. The game is fun while it lasts and the separate dart gun works well at pestering your friends, co-workers, significant others, pets, siblings, etc. However, after doing a little bit of price pointing, I found that you could buy both copies of the Wii House of the Dead games as well as a NERF pistol and a NYKO Perfect Shot for the same price as this bundle. This is probably the biggest flaw in the bundle so I'd either wait until a price drop or buy the other game in the NERF line of videogames for around $20-$30 cheaper.

Videogames

Gameplay The game actually has very solid gameplay, aside from some annoying quirks. The RPG elements are refreshing and the decoding portions are novel (though too difficult at times). Not much extra material though...
Presentation The game is obviously directed towards kids and doesn't shy away from this. The cast of characters are a group that reminds me of the typical cartoon; a mix of goofy, "cool", and funny to keep kids interested. Graphically, the game isn't bad but is only a little above average on the Wii. As for the music, it's forgetable at best.
Value This was the worst part of the game in my opinion. The customization of the weapons and variation between characters was great but the game is too short to make large use of it. Also, there is not enough extra material to make the game worthwhile after the 5-7 hour experience is over. Finally, at $59.99, the initial pricepoint is too expensive compared to buying individual rival components separately.
Fun Factor I enjoyed the game, as it serves as a classic light-gun shooter and pulls it off quite well. I was brought back to the classic days of quarter spending on titles such as Area 51 and Maximum Force, only with a much more lighthearted approach. Didn't try the co-op but I'm sure it translates well.
 
Nintendo DS
 

The Wizard of Oz: Beyond the Yellow Brick Road

Overall rating: 
 
7.6
Gameplay:
 
7.0
Presentation:
 
9.0
Value :
 
7.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Greg Schardein Reviewed by Greg Schardein
November 04, 2009

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The Wizard of Oz: Beyond the Yellow Brick Road is everything I wouldn't have expected from an attempt at a Wizard of Oz JRPG: its presentation is nearly flawless, the touch screen only controls are very solid, and the battle mechanics are enjoyable and have enough subtle differences to make it feel different from other JRPGs on the market. If only the level design were more open and evolving and if the characters and story were a little more charming, this game might actually have taken the step up to a great game.

Videogames

Gameplay Everything in terms of gameplay is solid from the trackball movement to the altered Dragon Quest style battling. My biggest complaint, however, was that the level design was far too repetitive and confusing. I loved the RPG aspects of the game but didn't really love gameplay outside of battles.
Presentation If XSEED was truly serious about both doing service to the beauty of Wizard of Oz and creating a solid JRPG, this is where everything would begin. Luckily, the game feels very much like the Wizard of Oz, the graphics are some of the better ones on the DS to date, and the music is phenomenal. Definitely the strongest part of the game in my opinion.
Value At $29.99, this game is definitely worth the purchase even if you're only considering it because you're an RPG fan. Sure, it's not as hardcore as many of the JRPGs on the market but it definitely has some mechanics that are easy to fall in love with. The biggest problem here is that the game's characters and story were not charming enough to make you want to replay the game.
Fun Factor I was definitely surprised with the game's overall quality and I had a good time with the game. The beautiful presentation was enough to suck me in and the battles were enjoyable enough to keep me playing.
 
Nintendo DS
 

Pokémon Mystery Dungeon: Explorers of Sky

Overall rating: 
 
5.0
Gameplay:
 
6.0
Presentation:
 
7.0
Value :
 
6.0
Fun Factor:
 
5.0
Tilt:
 
1.0
Greg Schardein Reviewed by Greg Schardein
October 26, 2009

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*Read summary of Explorers of Darkness*

Addition: If you're looking for a game that separates itself from the games it supposedly enhances, Pokémon Mystery Dungeon: Explorers of Sky is not that game. Players who have never played the series before may find this game enjoyable but other than that, only the most hardcore Pokémon fans (who enjoy even the least critically acclaimed games from the franchise) will enjoy playing this title after playing through any of the previous ones.

Videogames

Gameplay What more can you say than was already said in my previous review? It follows an old dungeon crawling format but contains no changes from the other two titles. Needs bigger changes.
Presentation Above average but no changes again. Additional story elements are nice but don't add anything major to the game.
Value Truthfully not a better value than its predecessors; the added episodes are only small story additions to a main game that tires from repetition.
Fun Factor I will always get some enjoyment out of a Pokémon title because of their happy-go-lucky presentation. Still, nothing about this game excited me (more than previous Mystery Dungeon games)..
Tilt 3rd installments are only successful if the original format isn't broken/stale and if the new installment adds a lot of features. Neither of these is the case in this rehash.
 
Nintendo Wii
 

Where's Waldo? The Fantastic Journey

Overall rating: 
 
5.6
Gameplay:
 
7.0
Presentation:
 
8.0
Value :
 
2.0
Fun Factor:
 
6.0
Tilt:
 
5.0
Greg Schardein Reviewed by Greg Schardein
October 18, 2009

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Where's Waldo? The Fantastic Journey had all the right ideas about replicating the beloved children's books in videogame form except for one small detail: at 4-6 times the price of an actual book, it's hard to find anyone who would be willing to pay face value for the game. However, a downloadable WiiWare series of these books would possibly pique our interest if they were dropped to, say, half or even a third of the price of this game's MSRP.

Videogames

Gameplay The gameplay is actually pretty solid but then again, it would be pretty difficult to screw up a "seek-and-find" type of game. The game plays as you'd expect though the extra hints and orbs make the game too easy at times. Multiplayer is fun but nothing that stands out.
Presentation I was actually very happy with the game's presentation. It is minimalist in that it consists of 12 full length replicas of the pages from the original "The Fantastic Journey" book, but the additions of subtle animations throughout the portraits really bring them alive. It's about as much you can do to the pictures while still preserving the actual art. Also, the music is not too shabby itself, though forgettable, and the voice acting is strong as well.
Value This is where the game suffers the most. With only the length of one book (around 3 hours) at the price of 6 actual hardcopies, this game quickly loses its value. I only wish this were a downloadable title at a much more reasonable price but alas, it's in the mid-range of most full length Wii games.
Fun Factor I enjoyed finding Waldo and the various items throughout the game but found that even on the higher difficulty, the game was too easy. Also, the "award for the highest acheivement" (or lackthereof) for gaining 5 stars was a little disappointing.
 
Nintendo Wii
 

Toy Story Mania!

Overall rating: 
 
6.2
Gameplay:
 
6.0
Presentation:
 
7.0
Value :
 
5.0
Fun Factor:
 
7.0
Tilt:
 
6.0
Greg Schardein Reviewed by Greg Schardein
October 12, 2009

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Toy Story Mania! is yet another mini game compilation on the Wii and though the midway style of games are enjoyable at times, the game is far too easy. Couple that with the fact that more than half of the 33 different mini games are shooters and the $49.99 MSRP seems way too steep. It's unfortunate that a game based on a movie that holds up for all audiences could be limited to such a small range of gamers (kids 10 and under by my assessment) and at such a high price, it's hard to recommend buying it new (either wait for a price drop or buy it used).

Videogames

Gameplay Toy Story Mania! features 33 different mini games, all of which are solid games. However, more than half are shooters and all of them are far too easy (with no difficulty selection). Controls are solid for the most part though frantic shaking of the Wii Remote was so 2 years ago (and we didn't like it then).
Presentation I must say, despite the Wii's graphical inequities compared to the other two current-gen systems, Toy Story Mania! still looks very much like the actual movies. However, if you're going to boast 3D, I would much rather have the current generation of 3D glasses (as I've witnessed their quality first hand) rather than the Red/Blue division glasses of the 80s. Music doesn't really ever resemble anything from the movies but it's spunky nonetheless featuring a solid soundtrack of songs appropriately themed according to the type of mini-game.
Value When I looked up the MSRP for this game, I must admit I was shocked. $50 is the highest price for any game on the Wii and assigning this to a mini-game compilation is robbery in my opinion. I was expecting the game to be around $29.99 personally.
Fun Factor Though every game was a little too easy, it didn't prevent me from enjoying the game. It's hard to make a mini-game that's not fun and these hold up to some of the others seen on the Wii.
 
Nintendo DS
 

Scribblenauts

Overall rating: 
 
7.8
Gameplay:
 
7.0
Presentation:
 
8.0
Value :
 
8.0
Fun Factor:
 
6.0
Tilt:
 
10.0
Greg Schardein Reviewed by Greg Schardein
October 05, 2009

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Scribblenauts should have been one of the best games on the DS to date. With such a strong concept, it could have been one of the better games of the decade. However, the lack of polished execution has led to merely an incredible concept wrapped inside a shell of control issues that make it difficult to enjoy. The fact that the game scores so highly despite its inherent flaws is a testament to the concept alone. I only wish it had turned out the way we'd all envisioned it amongst the post-E3 hype.

Videogames

Gameplay This was quite possibly one of the most difficult areas of any game to rate purely because there was such a balance of quality and frustration built into the game. The concept has obviously never been done before and it's one of the most creative games I've ever played. But, the controls are bad enough to make the game very difficult to complete. The puzzle genre is one of my favorite genres but I've never been more frustrated about gameplay than in this game.
Presentation The game's graphics are simplistic, bright, and vivid. The music is happy, lively, and catchy. Menus could be a little easier to access but for the most part, this game's presentation fits the mold.
Value It's hard not to score this game highly in this category as you're not only getting 220 puzzles and multiple things to unlock but the game itself is chock full of so many words that it begs you to try as many as you can. The level editor is solid and Nintendo Wi-Fi connectivity for trading these maps is cool but I just wish they didn't require you to have a friend code to access other maps (this hurts the chances of limitless downloadable maps).
Fun Factor It's downright impossible to not have fun with this game is some form. The problem is, will you have fun throughout your entire experience? The short answer is no. I found myself having the most fun either testing out the game's extensive dictionary or attempting to solve puzzles in as ludicrous of a way as possible. However, when actually attempting to finish every level in the game, I often found some to feel more like a chore purely because of the unforgiving controls.
Tilt Nonetheless, I give major props to 5th Cell and their ambitious game design. This is one of the most interesting concepts seen in gaming to date.
 
Xbox 360
 

Guitar Hero 5

Overall rating: 
 
9.2
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
8.0
Fun Factor:
 
10.0
Tilt:
 
10.0
Greg Schardein Reviewed by Greg Schardein
September 27, 2009

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Guitar Hero 5 is a true testament to a group of developers satisfying critics, fans, and newcomers to a series of games. They've taken a format, stripped away any annoying features that take away from the gameplay's flow, and created enough subtle innovations to truly create a definitive experience. If you had given up on Guitar Hero or just never tried the series, this is the game to buy and you won't be disappointed. Recommended.

Videogames

Gameplay Neversoft has really brought about such a large amount of subtle changes that the game feels like the definitive form of music simulation gaming. Extra simplicity, tweaks all around, but the same old tried and true gameplay makes for a top notch experience. Only the singing has room for improvement.
Presentation What more can be said? The game looks leaps and bounds better than previous Guitar Hero titles, the menus are some of the easiest to navigate in any game, and the song list is large enough and classic enough to provide fun for all gamers. My only quip is the awkward singing animations during songs from previous titles.
Value This game features one of the strongest song lists of any of the previous music simulation games. Throw in the fact that gamers could get a free copy of Guitar Hero: Van Halen if they bought the game before October and you've got a great value on your hands. Still, the online song list needs a lot of improvement if Activision wants to compete with Rock Band in that area.
Fun Factor This game has single handedly revived my interest in the music genre. I am completely relieved by Neversoft's successful attempts at pulling away the shade of complexity that plagues most modern games and I enjoyed this game thoroughly because of it.
 
Nintendo Wii
 

Groovin' Blocks

Overall rating: 
 
6.4
Gameplay:
 
7.0
Presentation:
 
6.0
Value :
 
3.0
Fun Factor:
 
8.0
Tilt:
 
8.0
Greg Schardein Reviewed by Greg Schardein
September 18, 2009

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Groovin' Blocks is a solid puzzle game that should keep any puzzler's interest for some time. It was a great downloadable title for the Wii a year ago and it still is. However that's the form that gamers should look into, not this overpriced optical form.

Videogames

Gameplay Groovin' Blocks features solid, addictive rhythm based puzzling gameplay with plenty of songs to play as well as a couple of multiplayer modes that are equally entertaining. However, the lack of online functionality hurts the game's overall appeal (lack of leader boards, for instance, is exactly what should not be left out of modern puzzle games).
Presentation The game isn't supposed to be anything great aesthetically, which is ok. However, I was actually a little unimpressed by the game's music quality (instrumentally) and this hurt its overall presentation in my eyes. Everything is simplistic, which is good.
Value This is where this version of the game hurts the most. The copy I reviewed is the $20 optical disc version of the game. However, there are really no major improvements between this game and its $8 downloadable counterpart. Anyone can see that forking over 2.5 times the price of the original game isn't a good idea if there weren't any major improvements. The game is a good game but this version is way overpriced.
Fun Factor Regardless of the flaws, I still enjoyed the game and found myself loving the unique branch of music/puzzling gameplay. I'm a sucker for puzzle games and music titles also tickle my fancy so needless to say, I enjoyed playing this game. I will say, though, that the game can tend to become repetitive as there really isn't any gameplay difference between songs (difference in beat doesn't count as a gameplay difference).
 
Nintendo Wii
 

Muramasa: The Demon Blade

Overall rating: 
 
8.4
Gameplay:
 
7.0
Presentation:
 
10.0
Value :
 
7.0
Fun Factor:
 
8.0
Tilt:
 
10.0
Greg Schardein Reviewed by Greg Schardein
September 08, 2009

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Muramasa: The Demon Blade is most certainly a unique experience with its beautifully hand drawn environments and visual perfection. If you're an action fan and you don't mind fairly repetitive gameplay, Muramasa is one of the most beautiful games you'll ever play. Recommended.

Videogames

Gameplay The gameplay works well for the most part featuring relentless action with small amounts of RPG and exploration elements. However, lack of variation in battles leads to boring repetition at times and the large amount of back tracking through level is one of the larger problems with the game.
Presentation The game is downright one of the most beautiful experiences you'll play on any system and easily the most artistic game on the Wii to date. The game's art is enough to warrant a purchase alone and the music is equally as enjoyable. Simply put, it is art in videgame form and you'll never tire of looking at this game.
Value The game follows the stories of two different sub-10-hour quests, totalling an under 20 hour experience. This can be taken two ways however: 1. If you feel the game is too repetitious, you may only play through one quest. 2. If you're a perfectionist, you'll spend more than this collecting all 108 of the available swords.
Fun Factor I enjoyed the game for the most part in spurts. I was completely drawn in by the presentation and the arcade style of combat worked well enough to keep me interested. However, I found the game difficult to play for more than a few hours at a time because of the repetitious nature of the gameplay and the sparsely placed story elements.
 
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