The Conduit

 
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The Conduit
A late review comes with its advantages: we've spent plenty of time with multiplayer to bring you one of the most informed assessments around.
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Ever since its conception, The Conduit has quite possibly been one of the most anticipated games for the Wii since its launch. A system with motion controls clearly begs for competent first person shooters & real time strategy games but unfortunately, the Wii has little to offer in either of these categories. Its FPS limitations have been strongly emphasized by the lack of precise control that the Wii's motion sensing technology provides. The Conduit is one of the few original FPS titles for the system but gamers' motion gaming had been somewhat soured due to some of the attempts at strong FPS gameplay, such as the highly clunky Red Steel. However, with the creation of the Wii MotionPlus, Nintendo's one-to-one coverup, has been a huge advance in controls and for a while, it was reported that The Conduit would follow suit and make this peripheral compatible with their game along with the WiiSpeak...only to announce that they were not going to be using the Wii MotionPlus only a few months after their initial adoption of the product. Thus, gamers began to reawaken their fears of the title becoming just another clunky shooter on the Wii. E3 2009 has rewon everyone's...
Single-Player Footage Tony Mecca and Keith Hladik give us an inside look on what it takes to complete the demo (which is actually the 7th level in the final game).  Please keep in mind that portions of this video were cut per High Voltage's request so that the entire level isn't spoiled.  Also, don't forget that A) You're watching a developer play who is practically flawless at the game and B) the version he's playing is considerably easier than the final one.  Also, apologies for the screen glare (for which I went shaky cam to help avoid), but it was inevitable.  Hopefully the HD off-screen makes up for it. Keith is the one playing and Tony is narrating.  There's a wealth of information in this video... so I hope you find it valuable. {seyret id="231"} Multiplayer Footage New information abounds in this informative and undeniably awesome developer-narrated 10-minute multiplayer video, where you'll see editor Greg Schardein beating the living crap out of his competitors, even while adjusting his bounding box and mucking around with the options mid-battle.  Because that's how we roll at DigitalChumps. {seyret id="263"} Let us know if you've got any more questions for the team, and we'll...
The Conduit - Several multiplayer screenshots
Since we're not important enough to be invited to private showcase events yet, we bring you instead footage from those events (thanks IGN!). I'm kidding... sort of.  Check out the screenshots by clicking the image to the right!
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Cheap Trick fans and all other 70s rock lovers, you'll appreciate this one.  Apparently the guitarist and founding member of the group will be providing guitar tracks for the hotly-anticipated Wii shooter. Here's an MP3 of a sample track (oddly lacking any prominent guitar, heh), as well as the full press release below. PERFORMANCE BY CHEAP TRICK'S RICK NIELSEN FOR THE CONDUIT Rock Legend to Lend Unique Musical Talents to Upcoming Sci-Fi First-Person Shooter SAN FRANCISCO & LONDON (March 26, 2009) - SEGA of America Inc. and SEGA Europe Ltd. today announced that Rick Nielsen, guitarist and founding member of the musical group Cheap Trick, would provide guitar tracks for the anticipated title, The Conduit™, for the Wii™ home video game system. Nielsen, who has penned and performed such hits as I Want You to Want Me and Surrender, is known for his distinctly powerful riffs and for his signature five-neck custom guitar and crowd-pleasing live performances. "Rick Nielsen is a rock legend who just happens to be a really likeable guy,” said Sean Ratcliffe, Vice President of Marketing, Sega of America. "It is a testament to the growing word of mouth surrounding The Conduit that he...
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SEGA is soon to release two more videos for their awesome Wii-exclusive first-person shooter; we've got them early for you! A cool developer diary video A shorter, lower-quality vid exploring the game's developmental progress Enjoy!
You'll have to wait for the sequel if you're hoping for local multiplayer of any kind, says High Voltage Software. Of course, the game will still feature online multiplayer, so don't go off busting any heads just yet. My old buddies at NintendoWorldReport had a chance to ask Eric Nofsinger, Chief Creative Officer at High Voltage Software, about their upcoming Wii FPS title. What he had to say isn't anything devastating, though it might upset some people who were hoping to enjoy a GoldenEye-esque split-screen multiplayer experience. As it turns out, the game won't feature any local multiplayer at all, and in fact, if that's what you're looking for, you'll have to wait for the prospective sequel (or so Eric says). For full details, check out NWR's news piece. Also, TheBitBag managed to score an interview with High Voltage CEO and Founder Kerry Ganofsky. Several interesting subjects were discussed, but here is perhaps the most interesting information provided: TD: Now that you’ve created this game, if it’s a big hit, could it possibly go over to the PS3 or 360?KG: I wouldn’t rule anything out. There’s definitely a market there. There’s been companies doing PS3/360 shooters several revs deep now....
 
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