PDF Print E-mail

Impressions: Tekken 6

 

Tagged

Tekken 6

E3

Platform Multi

Tekken is my fighting game of choice. Since 1996, Namco’s premier fighting has been my go-to brawler for versus play. 3 destroyed my life in highschool, Tag ruined my freshman year of college, and 4 dumbed my major down to the near-worthless BA in Communication. Tekken is laced in my gaming DNA, and I was happy to finally see Tekken 6 make its way stateside. I had played it in Tokyo before, but not the new “Bloodline Rebellion” version of the Tekken 6, which is coming here simply as “Tekken 6.”

Anyway my time with the game was brief, but it yielded attractive results. My first match, as Yoshimitsu, was against a fellow who obviously had never played the game. I beat the crap out of him despite the fact that I was bound to the 360’s dpad, and I noted that many of my prememorized combos from Tag were still in place. Two of Yoshi’s ten hit’s connected, and I dropped the dude like a box of rocks.

From there I went a few paces over to an arcade machine. There I played some guy whom, I was told, hadn’t gotten off the stick in over an hour (the setup is winner stays on the stick, as it should be). I thought I would present a formidable challenge, but, as with most other things in life, I was incredibly wrong. I didn’t even hit him the first round, and the second round was going so bad that I elected to use Yoshi’s hari-kari move and execute myself. I told the guy, “good game,” and he, completely serious, said the same, and I left the machine.

Anyway Tekken 6 rocks. It isn’t exactly innovated and leaned more toward refined, but it was stil la good deal of fun for the hardcore Tekken crowd.  

 

Trackback(0)
Comments (0)add comment

Write comment
smaller | bigger

busy
 
Facebook Users: Use F-connect.

Copyright © 2008, 2009, 2010 Gloomy Tree Productions. All Rights Reserved. Terms of Use & Privacy Policies