PDF Print E-mail

Penumbra: Requiem Good

 
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Penumbra: Requiem
Editor rating
 
7.4 User rating
 
0.0 (0)

Videogames

Publisher Paradox Interactive
Developer Frictional Games
Genre Adventure
Series Penumbra
Release Date September 23, 2008
Type PC Download
Storage Size ~1GB
MSRP $ 9.99
ESRB Mature
Players 1
Official Site http://www.paradoxplaza.com/penumbra/

In February, Frictional Games released a chilling first person adventure called Penumbra: Black Plague. Now, Frictional Games brings us the final chapter in the Penumbra adventure in the form of Penumbra: Requiem. While much shorter and different in a few key ways to Black Plague, Requiem is still well worth your consideration.

The Adventure Reaches A Conclusion

Requiem picks up from the end of Black Plague and players reprise the role of Philip. As you may or may not know, Philip is a young man who found himself in Greenland after receiving contact from his father that he hadn't spoken to in years. His search led him to a large underground facility called the Shelter, in which various secretive experiments and the like were performed. When you arrive, the place seems deserted, and the eerie and intense stage is set. It's here, in this facility, that your character solves a variety of puzzles, encounters bizarre dream sequences and aural distortions that push your sanity to its limits, and face chilling infected foes that can easily overpower you. While the graphics weren't great and the presentation simplistic, Frictional Games was able to create a stirring atmosphere that was established very quickly and lasted throughout the length of the adventure.

Requiem carries on a lot of what we saw in Black Plague, only this time I felt more alone than in Black Plague. It's not to say that this is necessarily a good thing; in Black Plague, I felt alone, except for the company of some really angry infected folk ready to destroy me if they spotted me. In Requiem, it's okay to be much more relaxed, which detracts from the intensity that made the first game extra spooky and intense. Nevertheless, there are enough environmental dangers and uncertainty in Requiem that you will want to tread lightly.

The puzzles are numerous in Requiem, and solving these is still as satisfying as before. I think a few too many of these puzzles involve questionable touch plates to open doors. Why would a facility be designed to use touch plates to open doors? To defeat these you just have to look around for a large box or object and push it onto the touch plate. It seems a little too blatant, but there are many other puzzles that are more sensible and engaging. Also, and you might see this as a good or bad thing, but the puzzles do not involve your inventory items at all. Instead, all puzzles are solved with items in the environment. Obviously, this can reduce the time it takes to solve a puzzle because there is no need to access the inventory and try each item against a puzzle when you're stumped.

Besides being a short adventure, on the order of about five or six hours, Requiem is split up into 'levels' that are a bit jarring. To advance from one level to another, you have to collect these glowing metallic balls that are scattered throughout the environment, and only by collecting all of these can you open the portal to the next area. Black Plague handled these transitioning phases much smoother and better.

The graphics engine hasn't changed, so don't expect a great looking game, but you can expect a moody, industrial look that still does an admirable job of infusing uneasiness. Effects and the soundtrack are still fitting and work very well towards immersing the player in The Shelter once again.

Otherwise, Requiem is just an extension of Black Plague. If you've played the original and enjoyed it like most people who played it did, you should obviously get Requiem to bring closure to the story. You may be a little off put by its brevity and different direction, but it's still worth it.

Editor reviews

 
Overall rating: 
 
7.4
Gameplay:
 
7.0
Presentation:
 
7.0
Value :
 
8.0
Fun Factor:
 
7.0
Tilt:
 
8.0
Steven McGehee Reviewed by Steven McGehee
September 23, 2008
Top 10 Reviewer
View all my reviews
Report this review
 
Last updated: September 23, 2008

Penumbra is a fine adventure game series and Requiem caps things off fairly well. You can find both Black Plague and Requiem cheap online, and if you want a solid , eerie adventure, it's well worth your money. Hopefully we'll see more from Frictional Games in the future.

Videogames

Gameplay A resolution to Black Plague; not as scary, but still moody. The puzzles are logical and fairly simple.
Presentation The sounds help balance out the weak graphics and lackluster menus and on screen prompts. Graphically, things look well enough, but they look several years old.
Value Black Plague was an excellent game, and while Requiem is much shorter (it is an expansion after all) and not as good, it's a great purchase at just $9.99 if you download it from GamersGate. You can also get Black Plague for just $12.99, although if you're like me, you'd rather have a boxed/disc copy.
Fun Factor Requiem doesn't provide the same thrills as Black Plague, but there is still some tension there and solving puzzles with relative, logical ease is nice (unlike many other games in the genre that encourage trying everything).
 
 


More Like This

By Tag

By Genre

Rabbids Go Home
Editor rating
 
8.2
User rating
 
0.0 (0)
The Sims 3: World Adventures
Editor rating
 
8.6
User rating
 
0.0 (0)

User reviews

There are no user reviews for this listing.

 
 
Ratings (the higher the better)
Gameplay*
Presentation*
Value *
Fun Factor*
Tilt*
Comments
    Please enter the security code.
 
 
Trackback(0)
Comments (0)add comment

Write comment
smaller | bigger

busy
 
Facebook Users: Use F-connect.
Copyright © 2008, 2009, 2010 Gloomy Tree Productions. All Rights Reserved. Terms of Use & Privacy Policies