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Mount & Blade Hot Mediocre

 
Mount & Blade
Mount & Blade
Mount & Blade
Mount & Blade
Mount & Blade
Mount & Blade
Mount & Blade
Editor rating
 
5.6 User rating
 
8.5 (10)

Videogames

Publisher Paradox Interactive
Developer Tale Worlds
Genre ActionAdventureRole-Playing Game
Release Date September 23, 2008
Type PC Download
Storage Size ~1GB
MSRP $ 30.00
ESRB Everyone 10+
Players 1
Official Site http://www.taleworlds.com/

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Paradox Interactive was cool enough to provide us with three games for review lately, and having enjoyed space combat with Dark Horizon and the conclusion to an eerie adventure in Penumbra: Requiem, it was time to mount up and ride into an open world single player RPG adventure with Mount & Blade. An ambitious title, Mount & Blade offers players a chance to visit the land of Calradia circa 1250 and do everything from buy and trade goods to taking hostile action on a town. While some ideas work, Mount & Blade overall has several glaring issues.

Mount Up And... Well, Go From There?

In Mount & Blade, players begin by creating a character, and you do that by answering several questions about the character you're creating. The questions you will be asked include 'what was your father' and you'll have a choice between things like 'a warrior,' 'a thief,' 'a blacksmith,' and so forth. You will also get to choose your gender and adjust several different sliders that affect the appearance of your character. That done, you're ready to head out into the open land of Calradia, but before doing that, it's not a bad idea to try the tutorial.

The tutorial takes players through combat on foot and on a horse by leading them through a text based series of room to room trials. Even the tutorial showed signs of a game that wasn't very polished; the AI that comes out to attack you during tutorials involving blocking was almost embarrassing. The AI, like the rest of the game, looked several years old and more importantly acted unrealistically, almost like a puppet that could move its arms and legs but not its torso or head; it just looked awkward. The same can be said when he went to strike; I also saw the first signs of sketchy collision detection. I did think the blocking system was pretty neat however, as your character blocks depending on which way you were facing. It's easy to have your character perform a block against an incoming attack from the side or your head simply by moving the mouse in that direction and pressing a button.

Horse riding is simple, but trying to hit a target with your bow and arrow or sword while riding is pretty hard, although I'm sure it is in real life too. Not only was it pretty hard, but it also seemed inconsistent, with seemingly very similar strikes recording different measures of damage on the opponent. You can tell the damge you're taking and receiving by the scrolling in game log that pops up in the bottom left of your display; it will indicate how much damage you're dishing out and taking in.

Once you start the actual game, you'll be presented with a large map of Calradia. You can choose to gallop over to one of many little towns, there must be at least thirty total although I did not take a firm count, spread out between four kingdoms. When you click on a town, you have the option to ride in and talk to the NPCs, recruit some folks, or take hostile action. Each town has an elder that might just have a little quest for you, and you can also trade food and cloth and other goods with townspeople. Quests include gathering items from another town, and escorting livestock, for example. There aren't really a lot of dialogue options with the townspeople, but they're at least to the point – you can ask about the latest rumor in the town, and if someone knows something, you'll usually get a good tip like where to find a certain good cheap. You can also ask them how life is in the town. The variety of responses you get isn't very deep, nor is the variety of NPCs from one town to another. The NPCs also seem to be mulling about in these towns doing and saying nothing, just walking, stopping, turning, repeating. They almost seem more like a bunch of zombies than people working hard for their living, as they all claim to be doing.

That's essentially what this game is all about; visiting these towns, talking to folks, getting a quest, recruiting more men to ride with you and trying to kick some ass when favorable. There really isn't a hard and fast direction to take, and for many, that can be addictive and interesting, but I personally like more structure, unless a game is full of other compelling reasons to play. As you'll see online, many gamers are really enjoying this title, and mods for the game are easily installed and there are several out there. Still, there are some major issues with Mount & Blade that should not go unchecked.

Concerns

A moment ago I was talking about visiting the towns in Calradia and interacting with NPCs there. Well, as I like to do in 'open' games, I decided to attack the townspeople after I had already to go into the town, not when I was outside of it and the game asked me if I wanted to take hostile action. Should you decide to do this, be prepared for – disappointment. Nothing happens. If you try to punch someone, hit them with an arrow, run into them with your horse, or use any kind of weapon, nothing happens. With arrows, I noticed my ammo depleting, but I couldn't even get an NPC to turn their head much less take damage. This type of oversight is major in my opinion.

On the other hand, I visited a castle. There were like, three guards, inside the entire courtyard. One was guarding a dungeon and said I needed to talk to the King to get access, although he also admitted no one was being held. Once again, just to see how the game handles it – I decided to attack this guy. He actually took damage, and how. He simply stood there, flat footed, while I put arrows into him until he finally fell over. It just seemed ludicrous to me that he didn't react; I mean I've played games well over a decade older than this game that had more believable AI.

Another issue I had with Mount & Blade that I touched on earlier was the lack of any direction at all. I can appreciate the openness of the game, allowing you to run about gathering and declining quests and so forth; but the other issues overshadow this in my opinion. Without a clear direction, you'd better enjoy what the game has to offer or you can bet continuing to play is going to be tough.

The presentation doesn't help much either. As a huge fan of retro games, I understand graphics and sound aren't necessary for a game to be great. That said, when graphics are bad, especially when 'they shouldn't be,' you can't help but notice. Visually, Mount & Blade seems more on par with something that came out eight to ten years ago; the polygon count is very low, the colors are drab, the lighting effects are poor, and there are 2D sprites all over, like the trees for example. Given the other technical problems, it made me wonder if this game couldn't have really benefited from several more months in development (although you might say what game wouldn't benefit from that). As far as the sound, the soundtrack isn't bad, but it's a little too constant and too noticeable. I also thought it was just a little out of touch with the game in that the music was moving at a more excitable pace than the events in the game. There aren't many voiceovers at all, but a lot of text, and the sound effects are okay.

Perhaps the overarching concern for me, personally, was that the sum of these issues above make it tough to enjoy.

Polarized

Judging from some reading online, Mount & Blade has already gotten a respectably sized fan based that seem to suspiciously give it scores of '9.5' and '10' all over the place. While I find these scores to be way off, Mount & Blade seems to be the type of game that you either get into and enjoy, or if you're like me you'll tire of it quickly and not intend to come back. You're best bet is to head over to Tale Worlds' website and grab the demo (which is actually the full game with a level limit of six imposed) and play it for yourself.

Editor reviews

 
Overall rating: 
 
5.6
Gameplay:
 
5.0
Presentation:
 
5.0
Value :
 
7.0
Fun Factor:
 
5.0
Tilt:
 
6.0
Steven McGehee Reviewed by Steven McGehee
September 25, 2008
Top 10 Reviewer
View all my reviews
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Last updated: September 25, 2008

Mount & Blade is a fairly interesting project, but I think it needs several more months in development. Heck, the latest version for purchase on Tales World's site is .96, so they haven't technically even hit 1.0 yet apparently. Try the demo – it's the full game with just a level limit, but it will give you a whole lot to go on before making that important purchasing decision.

Videogames

Gameplay Some good battle mechanics, but some critical ones too. Some glaring issues overshadow the open approach, which you may or may not like anyway.
Presentation Visually, it looks like something from about a decade ago; the audio does okay for itself. Overall, the menus and in game prompts and screens have that distinctive low budget look to them. Lots of text and not many voice overs.
Value At about $25, and with what looks like a decent community growing, if you like Mount & Blade it may very well stay on your hard drive for a long time to come. User created mods are already in the wild from what I've read.
Fun Factor For me, a couple of hours was enough, but for the review I played on. I couldn't get over some of the bigger problems with the game and the setting didn't interest me.
 
 


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User reviews

Average user rating from: 10 user(s)

Overall rating: 
 
8.5
Gameplay:
 
8.8   (10)
Presentation:
 
6.7   (10)
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9.3   (10)
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9.3   (10)
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Overall rating: 
 
8.6
Gameplay:
 
8.0
Presentation:
 
7.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
8.0
Reviewed by tom
October 22, 2008
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You know mate, it is easy to simply pop the disc in, play for 20 minutes, then write a shite review; but if you want to truly make your words worth more than a handful you pulled out of your trousers, play the game like a tester, not a cynic. Sure, the game is noticeably simple and unstructured, but this is M&B's appeal. You want to rape and pillage? Go for it. Feel like making a millions off hauling oil from city to city? Have at it. Want to support a claimant's rise to power? by all means. People who say the game is too open lack creativity and vision for what is possible.

For those who want to simply go out into an open world and carve their name in whatever fashion they see desirable, this is a great game for you. It lacks definitive main story lines, but instead has quite a few lines that you can follow that will open up other facets of the game should you choose. Sure, if you aren't running at directx9 and full graphics, the visual isn't stellar, but games aren't all about looking shiny. However, the game makes up for all this with it's sandbox nature. Imagine it like GTA of 1250 AD. The story lines are there, but not necessary for the game to be rewarding. You want to take that castle? hit it. Feel like destroying and subjugating a nation? Maybe tomorrow, but today you may feel like simply running around and killing bandits.

The game was developed freelance in turkey by a handful of people more or less in their free time. Paradox only picked up the game a few months before final release, right along the time the final tweaks were in progress. Are you saying mate that you could make a better, more "advanced" game in your free time? Judging by your abilities in analyzing even a simple game, I very much doubt it.

 
Overall rating: 
 
8.8
Gameplay:
 
10.0
Presentation:
 
8.0
Value :
 
8.0
Fun Factor:
 
10.0
Tilt:
 
8.0
Reviewed by Chaoic16
September 30, 2008
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This game is really good game, I am getting tired of reviwer that doesn't play game fully and miss many important features of this game!

 
Overall rating: 
 
9.0
Gameplay:
 
10.0
Presentation:
 
6.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
9.0
Reviewed by ed
September 29, 2008
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The best thing about mount and blade is the battles, but sword fighting, horse archery, etc. is controlled by mouse gestures and is a bit tricky to get the hang of. Once you learn how to fight then the game becomes totally adictive.
It sounds like the reviewer never put in enough time to learn the combat system, so it's not surprising that he didn't like the game.

 
Overall rating: 
 
8.2
Gameplay:
 
8.0
Presentation:
 
6.0
Value :
 
10.0
Fun Factor:
 
9.0
Tilt:
 
8.0
Reviewed by Pentagathus
September 29, 2008
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Oh god not another reviewer who doesn't seem to have played more than 20 minutes of the game.
The reason you're damage results seemed inconsistant is becuase damage is based on how fast you are moving when you attack (giving you speed bonuses, if you swipe someone with a good sword from horseback you could easily get a one hit kill wheras if you are on foot and walking backwards it does much less damage), how close you are to you're target (so long weapons are not as effective as shorter ones when up close)you're weapons damage rating, and you're characters power strike.
You say the AI is not very good, well the tutorial is supposed to be easy,so the AI troops used in that have low weapon proficianies and low levels. It is true that the AI can be very stupid in game, but if you can find me a game which does not have this problem then I will be impressed.
The game is definatly not about walking into towns and talking to the townspeople (unless of course you want it to be since it is a sandbox) but about gaining power as a lord, reputation and mainly for combat. Mount and blade is supposed to be realistic, if you attacked a bunch of people in a city you would get mobbed in the street by guards and other angry townspeople. Hence why you can't attack them, fighting is left for battles and seiges.
If you do wan't to fight with villagers however you can click on the "take a hostile action" option in the village menu and you can choose from, steal cattle (you attept to steal some cows) force the villagers to bring you supplies (if you party is too low in men the villagers (about 80 usualy) will fight with you and if you win you can then choose the 3rd option, loot this village (you can also choose this option if you have negative relations with the kingdom who owns this village) which means you steal the villages goods and burn the buildings. If you do this straight from the menu (so if you choose this becuase you have negative relations with the villages kingdom) then you are more likely to fight with the peasants.

There are a couple of fairly large problems with m&b though, seiges absoloutly suck (altough hopefully it's large modding comunity will sort this out) and it's sandbox setting can start to bore people after long enough playing it, but then again I get bored of any game after playing it for too long.
I added tilt 8 becuase of M&B's pretty decent realism/playability balance as many games get this very badly wrong.

 
Overall rating: 
 
9.0
Gameplay:
 
9.0
Presentation:
 
6.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
10.0
Reviewed by tercero
September 29, 2008
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....

 
Overall rating: 
 
7.6
Gameplay:
 
8.0
Presentation:
 
6.0
Value :
 
9.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Reviewed by G36E
September 29, 2008
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Parts of the review are accurate, namely the mentions of a lack compelling graphics, the lack of voice overs, thriving mod community and certain parts of the combat system.

However, I believe I must redress some of the unfair criticism aimed at the game. Amongst the unfairly rated parts of the game are the combat mechanism (geared towards realism instead of D&D-esque power attacks and such), the AI (On default, it is set to "Poor" and combat is quite literally a pushover) and the sounds (they underwent a change in version 1.003 which was released on the 19th of September).

Mounted combat is actually deemed as the "easy way" in Mount&Blade due to the way horses can allow players to deal "couched lance damage" which is basically a triple damage lance strike (Achieved by leaving the attack button well alone and charging the horse towards the enemy, I shamefully admit to playing several thousand battles without such knowledge), charge over enemy infantry (knocking them down) and the extra . About mounted archery however, I can sympathize as the tutorial does not give you the requisite skills for easier horse archery in the tutorial (hint, stop moving to ease aim).

About the inability to kill people in cities, if I may say something about how the guards are merely there as ornaments and not as real guardmen? Granted, you can shoot them and they will not react, but they do not count towards the garrison of the castle or town (speaking of which, sieges are slightly frustrating but can be a source of great fun, I myself siege castles and towns purely for the fun of killing off the garrison and then letting the AI retake the castles, which may be a little bit retarded). Anyway, the real fun with the AI lies in combat, not the killing of innocent people ala GTA IV.

Also, just about everything in towns are not killable since it would be a real hassle to kill off merchants and then end up having to reload the scene just to see them reappear, then again, I used to do that in a town that disappeared in the great update of .951. Whatever you say though, I doubt you'd like having your arse handed to you by the town guards (You can actually have conflicts with town guards if you enter a hostile town, there's a chance based on your army size and whether the town guards had spotted you earlier).

Here we come to the selling point of the game, the piece-de-resistance that no reviewer has yet managed to grasp properly. Despite the D&D leveling up system, combat is actually based on... Get this, skill and physics. Yes, you got that right, it is not a d20 dice roll for any weapon you have to attack and another dice roll for damage. Instead, you have strike contact speed (speed bonus +x%), inherent weapon damage (From 5 to a whopping 51 damage, modifiable by in game skills which apply to different weapons), and several other damage multipliers (headshots, couched lance damage as I said earlier) and armour (highly complex, it involves damage reduction then a percentage of mitigation). Basically though, the game works this way: Hit at the right time, with the right strike.

One tiny thing I would like to mention is that there happens to be several upgrade projects on the TaleWorlds forums under the Pioneer's Guild, things like graphics, sounds replacements and half a dozen major modifications for M&B which are yet to be compatible with 1.003, but worry not, highly expected mods such as a LoTR total conversion and several different mods in time settings ranging from the Paleolithic age to Renaissance era will be hitting the forums a short while after the release of the version 1.003 module system (Fans of Frodogorn rejoice!).

 
Overall rating: 
 
8.6
Gameplay:
 
8.0
Presentation:
 
7.0
Value :
 
9.0
Fun Factor:
 
10.0
Tilt:
 
9.0
Reviewed by Konstantin Kozlov
September 29, 2008
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Shamefully, Mr. McGehee's review misses the whole point of the game - revolutionary small-scale medieval combat model. There is no other game out there delivering so much fun from your taking part in battle. Mounted combat of Mount&Blade will definitely set a new milestone on how things should be done in this department.

I wonder if the reviewer actually attacked somebody, e.g. hostile army on a worldmap, or he restricted himself to shooting poor npc prison guard, who is not supposed to act anyway.

Not to mention small inconstencies like failing to count kingdoms or mixing towns and villages (you can "take hostile action" against the latter and fight peasants, or you can siege the former and fight garrison)

 
Overall rating: 
 
9.4
Gameplay:
 
9.0
Presentation:
 
9.0
Value :
 
10.0
Fun Factor:
 
10.0
Tilt:
 
9.0
Reviewed by Guest
September 27, 2008
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This review is somewhat inaccurate. Steven largely missed the point of the game and obviously didn't discover the sweet core.

For some reason, reviewers like comparing this game to Oblivion (in general), as if their imagination won't allow them to think and see outside the box. This game's development started way before oblivion. M&B is a wargame, combat simulator rather than a fantasy game where you're supposed to find some emperor's missing son. It focuses on entirely different things and accomplishes them very well.

In this review, I saw no mention of joining a faction and becoming a vassal, getting a fief, participating in military campaigns (lead by the faction's marshal), becoming strong and influential, capturing castles, towns and initiating a civil war. Fighting on castle walls is really fun.

People in towns are more of a decoration than a specific purpose like providing chat services for lonesome adventurers. In games like GTA SA you can't exactly talk to people on the streets either. But if one is in a desperate need of talking to someone, then of course this game wouldn't be the number 1 choice...

Combat mechanics are brilliant. Damage isn't random, like the editor said, but is calculated based on which body part is hit, the speed of impact and distance (if missile weapons).

GRAPHICS! Makes me wonder - do these "professional" reviewers bother to go into the video dialog and make sure video quality is set to high. Currently, the game (at version 1.003) offers both DirectX 7.0 and 9.0 support. Setting the game to DX9, enabling dynamic lighting, character shadows, environment shadows, realistic shadows on plants, blood stains, rag dolls, texture and detail sliders to highest will make the game quite appealing visually. Also, make sure you have a fast PC if you do that, as those settings will cause slow-downs on some systems. E.g. battles with 50+ soldiers caused significant frame drops on a Athlon64 4000+ 7800gtx system, while runs smoothly on a Core2 Duo 3ghz 9600GT system. This game actually makes use of multiple cores, so for most enjoyable experience at highest video settings, fast PCs are recommended.

Of course, if you leave the game at (default) DX7 and low settings, it might not look as appealing, but then again, Oblivion can also look really bad if you turn down the quality. As for bleak colors, that's the way it's meant to look. It's good a distinct artistic style to it. Over-the-top colorful mess of certain fantasy RPGs isn't everyone's slice of bread. Mature people may prefer this look over colorfully-cartoonish World of Warcraft visuals. M&B certainly doesn't look a decade old, as Morrowind (released 6 years ago), for instance, doesn't look nearly as attractive. Spore, a recently released game, isn't exactly a graphics-technology achievement either. There are specific games which are made for this purpose, though they're often lacking gameplay-wise.

With all that said, the game looks good. When playing with DX9, high quality, I haven't seen any "2d sprites all over", polygon count is significantly high, soldiers have detailed body parts, like fingers, beards, facial features, armor and so on. Materials are well-mapped with specular mapping and bump mapping combined for a realistic effect. Textures are detailed. Worth mentioning, soldiers (even of the same type) all look different with different facial features, clothing, armor, hairstyles, skin tones, etc.

This game is well worth the money asked for it, although it may not appeal to everyone and the developers didn't intend for it to target all gamers out there. If you like games with RPG elements, medieval setting, first-person combat and strategy, Mount & Blade is worth checking out. Being a fan of Rome: Total War and Bethesda Softworks-made games, I can rightfully say that I know what good gaming is and, therefore, highly recommend it.

 
Overall rating: 
 
8.4
Gameplay:
 
10.0
Presentation:
 
7.0
Value :
 
9.0
Fun Factor:
 
8.0
Tilt:
 
8.0
Reviewed by flamemast321
September 27, 2008
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While the editor's review brings some good points in, it doesn't seem like he played the game for very long. He doesn't describe battles at all, and his main concern was with the townspeople not responding to attacks. I don't think he became a vassal, or played on a higher AI difficulty than easy. There's a lot of little features and things that he missed. The damage in the game is not random, there is a speed factor that determines it. Considering the company that developed it is independent, they can't have many voice-overs or great graphics. However, I agree the game could have spent more time in development.

 
Overall rating: 
 
7.2
Gameplay:
 
8.0
Presentation:
 
5.0
Value :
 
8.0
Fun Factor:
 
8.0
Tilt:
 
7.0
Reviewed by Orakaa
September 27, 2008
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I'd like to counterbalance the review on this website.
Just for your information, I've played Mount and Blade since version 0.8XX, a few months ago and I've added/played mods made by the (very active) fan community. To be honest, I'd say that I really appreciated this game a lot

There are 2 main points to discuss regarding this game
- first, its general appearance. There's nothing to argue here : it's quite ugly and make the game look like it's from 1999. Just have a look at the screenshots or the numerous videos on Youtube and you'll see what you'll end up with.
From what I've understood, the game has been in development since many years but only by a couple of people. It makes the visual result more understandable... but still, it doesn't make it more appealing.
- the second point is the overall gaming experience... and it is something totally different there.
The gameplay is instantly immersive and you'll have a lot of fun playing and trying to fight against armies with as much as 180 allies, charging on your horse with swords, staves, bows, etc.
At first, your character is quite weak, especially with a bow (you'll miss at almost every shot) but as your character level up, it really affect a lot how well your character can perform in battles.
You'll have to choose to join a side or another, or try to stay neutral and conquer the world. Eventually, you'll gain your first castle, where you'll be able to store soldiers, prisoners, money, etc.

You'll have an almost total freedom to play as you please.

In the end, although the visual aspect isn't really appealing for a 2008 game, you should really give it a try and download the demo, if you like it, you'll definitely get addicted to the game

 
 
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shane said:

shane
My friends
Almost most all of my friends play this game so I might check it out soon :)
 
May 14, 2009
Votes: +0

ptcalk2 said:

Patrick Calkins
Ouch.
Looks like the reader reivews really tore into you, Steve.

The kind of flak you got here pales in comparison to my review of East India Company.

I'm tempted to try out this game my self.
 
October 12, 2009
Votes: +0

Steven said:

0
lol...
Yeah =D ...you should play (any game) instead, haha jk. Seriously though, this game didn't interest me in the least. It's been over a year now, it might have improved since this review, but I haven't/don't plan to check into it.

Haven't played East India Company, I heard it was supposed to be like Creative Assembly's Total War series, but those don't really interest me too much. Dawn of Discovery was badass though, no? :P (I reviewed the Wii version).
 
October 12, 2009
Votes: +0

ptcalk2 said:

Patrick Calkins
Indeed.
As far as it compares to Empire: Total War I can't make the call. But from what I've seen with screen shots and game play of ETW, I think the only comparison that can be made is that there's naval battles.
 
October 12, 2009
Votes: +0

Steven said:

0
Ah
Oh okay; I thought it had a lot of diplomacy elements to it as well. I haven't looked into it very much, obviously :]

 
October 12, 2009
Votes: +0

ptcalk2 said:

Patrick Calkins
Diplomacy
It does, but it's a really simple system. Yet again, i have no idea how diplomacy works out in ETW.

If you're really bored, give th EIC a shot, chances are I was too harsh.
 
October 13, 2009
Votes: +0

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