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Customer review of Henry Hatsworth (AKA: The casual gaming threat to the industry) Hot

 

An actual customer review of Henry Hatsworth in the Puzzling Adventure at Amazon.com reads:

What about those of us who *like* a challenge in our games?

Okay, so I complained to some degree about the rapidly-escalating difficulty of the game in my professional review as well.  But the difference is, as far as I'm concerned, the game would not be perfect if it stayed "simple and fun".  I strongly prefer games that treat me as a skilled and persistent player as opposed to holding my hand throughout the entire experience; one of my biggest qualms with the modern industry is a dwindling number of products which begin with a simple foundation and build into a significantly challenging yet still comparatively simple formula.  Those were the Mega Mans and the Castlevanias of yore, and I know I'm not the only gamer who misses them (though with those two particular series, of course, the challenge thankfully remains).

With more and more so-called "casual gamers" being wisely targeted by the gaming industry, we're starting to see more and more titles take advantage of the "easy street" and lapse in the challenge and presentation departments; Henry Hatsworth is not one of these titles.  It's brutally difficult and wonderfully-polished, and it's sure to please hardcore gamers throughout nearly every moment of the experience.

So in case it isn't already obvious, as far as I'm concerned, we need more games like Hatsworth.  It isn't perfect (an 8.8 by my assessment, which equates to a "Great", almost Excellent game by our scoring rubric), but it's creative and humorous, and that counts for a lot.  My co-editor and brother Greg Schardein just completed his own copy of Hatsworth (which he received for his birthday as a gift from yours truly) and he had no shortage of positive reactions to share with me regarding his experience with the game. If you're a self-respecting gamer who appreciates a creative challenge and you haven't bought a copy for yourself yet, I've got just one thing to say for you:

Buy your copy now!

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Nathaniel Stevens said:

Nathaniel Stevens
So....
....why are you hanging out on Amazon.com? Don't you have work to do? Good lord, man. E3 is around the corner and you're concerned about a review on Amazon.com? Priorities! Priorities!
 
May 05, 2009
Votes: +0

Eric Layman said:

Eric Layman
...
For the most part I agree with you, but a traditionally hardcore games can mask their difficulty with simple mechanics. The most recent Prince of Persia (which I think Steven reviewed) was blatantly easy, there was no real "dying" and the platforming was mercilessly guided, but I, the least casual person I know, still somehow managed to extract a challenge and enjoy it until the end. I'm not sure what the hell my point was anymore, but I heard on a podcast that Hatworth's difficulty ramped way up at one point. Perhaps the curve was too sharp?
 
May 05, 2009
Votes: +0

Greg Schardein said:

Greg Schardein
...
I couldn't tell if it was my incredible puzzling skills or if I'm just an uber gamer but I really didn't have too many problems with the game (I noticed that it got harder but it was rare to find a level I couldn't finish in a few tries). The last boss was pretty rough but I almost beat him on my first try and then ended up doing so in around 6 or so tries. Also, note that I only had half the gold parts when I beat the game and that I hadn't bought all of the upgrades either.

Anyways, I felt like it ended up being one of the most enjoyable/addictive games I've played in literally years, and I'm not just exaggerating about that.

I suggest the complainers play the following games for a few days, grow a pair, and then step back into Henry Hatsworth ;-) :

E.T. (Atari version)
Castlevania 3
Battletoads
Blast Corps
 
May 05, 2009
Votes: +0

Nathaniel Stevens said:

Nathaniel Stevens
...
Well, E.T. is the hardest, most frustrating game made in the history of the world. IF you have had the pleasure of this game, and yes I got to play it when it first hit the 2600, it was like trying to find a corner in a round room.

I wish I was joking.
 
May 05, 2009
Votes: +0

Steve Schardein said:

Steve Schardein
...
LOL, well, of course, E.T. was literally impossible, so it isn't all that surprising you found it difficult.

Eric: yeah, it did ramp up a bit too quickly, and that part I agree with (in fact, I focused pretty heavily on that point of criticism in my review, and that's what kept the game from a 9.0). But in reply to the rest of your comment:

The most recent Prince of Persia (which I think Steven reviewed) was blatantly easy, there was no real "dying" and the platforming was mercilessly guided, but I, the least casual person I know, still somehow managed to extract a challenge and enjoy it until the end.
I also agree that it isn't always necessary for a game to allow you to die for it to be difficult (a good example would be many of the Zelda games, which--while recently, they could be considered too easy--are pretty tough to complete, but not necessarily because of the threat of actually dying. So yeah, I guess all I'm really saying here is that I agree with you, but I definitely do miss the Mega Mans and Castlevanias of old... with their simple formulas but challenging permutations of those basic mechanics.

Also, Greg: "Blast Corps"... LOL
 
May 05, 2009
Votes: +0

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