What can be said about Ratchet & Clank Future: Tools of Destruction? Without a doubt it's probably one of the best games of 2007. And I realize that this review is late, which I don't mind, but for those of you who have been hankering for a bit of action, destruction and thinking, then look no further than this game.
It's got all the right elements to make you perfectly happy.
Ratcheting away at a good story
The story for Ratchet and Clank has always been entertaining. You've got a very hyper Lombax, named Ratchet, carrying around a very wise (and brutal at times) robot named Clank. Together they have been and are one of the most powerful and amusing forces in the universe. When a very weird alien, who has a terrible inferiority complex attacks Ratchet and Clank while they just recovering from a nasty crash with their ship. What they find out in the brief moment of meeting this nasty no-good-doer is that he/she has a complete hate for Lombaxes. This, of course, doesn't sit well with the boys and they soon find themselves in the middle of some very heated action that spans across the universe.
A simple story for a very complex and fun game.
The gameplay in Ratchet & Clank Future: Tools of Destruction is similar, yet different, from previous games in the serious. You still have a fun-filled action-packed game that does it's job in satisfying fans of the past. So when you're jumping from planet to planet trying to find clues that will lead you closer to not only finding Ratchet's past, but also helping to stop this new alien race, you get plenty of action in-between. What's great about these action sequences is that they're incredibly deep when it comes to weapons and upgrading. Money and Raritanium will get you far in this game. Money you can obtain by knocking the spit out of enemies and surrounding objects, it's continually building whether you're paying attention or not. Raritanium comes in different ways. You can obtain it by knocking off an incredibly difficult enemy, like of a mini-boss status, or you can find chests in certain areas. The money will help you obtain new weapons such as the Groovitron, which is basically a grenade that explodes into a dancing frenzy for enemies near by. You'll relive the 70's through this device. Or a device such as goo bomb where a giant green goo monster appears and knocks the snot out of the enemy nearby. That's where money gets you.
Now, Raritanium will get you upgraded versions of main weapons. And it's just not a Resident Evil 4-esque type of upgrade, no you get nearly 11+ levels of upgradability for certain weapons. And what's even more fascinating than that? It's incredibly easy to understand what each upgrade does. Add to this the choice to upgrade a weapon differently, just not linearly, and you've got yourself a fun, un-complicated, way of having a great weapon system. And since the other games clearly based their beauty on weapons and the variety, this is a very welcomed improvement over the previous versions of the series.
Outside of weapons, you also get some pretty darn clever puzzles in the game and levels where you have to collect material to complete it. This offers a nice variety and depth to what is usually considered a straight-action-series. I like this portion of the gameplay because it's incredibly challenging. There is one desolate planet in the game where you have to collect ship parts, for a broken down spaceship, and are forced to explore the area. It took me a good hour to figure out that near the end of this area you had to send Clank through a small hole to complete your quest. Incredibly challenging at times and that's what makes it such an even game of action and using your noggin'.
Blu-ray, what is it good for? This game!
I like what Sony did here. I like how they've gone Blu-ray with each title they produce and publish. They have taken games graphically, audibly and just all-around further by using their format correctly. It also is a good explanation for the $10 increase in games (has anyone figured out Xbox's reasoning yet?).
Graphically, I love what Insomniac and SCEA have done with the series. It's a huge step forward in a publisher and developer actually stopping and thinking that maybe doing to much to a familiar series might actually hurt it. I could give you several examples of companies that have hurt their series by improving the visuals and taking their fans completely out of love with them, but I won't do it (Phantasy Star has scorned me!). Ratchet & Clank have always been playful and more cartoony. This hasn't changed from their first game on the Playstation 2, their game on the PSP and it shouldn't have changed it on the Playstation 3, thankfully it didn't. You get the same wonderful characters who kids will love to control. You get beautiful vibrant colors and animation that could rival even Pixar itself -- as it says on the back of the box -- (not quite to the level, but close). What they've done to improve the visuals isn't so much concentrated on the characters themselves (though they were improved, but not so much that you don't recognize them anymore), but complete concentration was given to the environments around our two heroes. So instead of getting a very lackluster background, you've got activity and life brimming from every direction. For example, the first level is your home world. You've got to make through a very busy cityscape that is active with cars and trains and other characters trying not to involve themselves in your fight. It's a complete constant stream of activity that will bring you, the audience, closer to the world that these two characters thrive in. It's a perfect improvement. Add this to the fact the cutscene graphics slip smoothly into gameplay, without a single visual disappointment, and you've got yourself one pretty game.
Audibly, I think that the sweet sounds of enhanced 5.1 Dolby Digital really make the game even more intriguing. You can hear enemies around you, even when you change directions their sounds change direction with you. It's quite the perfect combination of visual and audible candy. The music itself is good, but to be quite honest it isn't very noticeable. What is also impressive is the amount of voice acting that went into the game. It is simply superb. Voice-actors, especially in videogames, don't get a lot of credit for doing an outstanding job. Rest assure that you get good acting from Ratchet and Clank as well as from the supporting cast around them. Again, it's just another element that really grips the audience and involves them more with the storyline.
With every good, there has to be a so-so
There are two sides to this so-so business regarding this game. First, the camera in this game needed just a bit more tweaking. Second, the length of the game is pretty short, especially when you get addicted to it.
The camera in Ratchet & Clank Future: Tools of Destruction certainly is odd. It works for about 85% of the game, but there are times, roughly 15%, where it clearly works against you. There were a few times in the game where you start off at the beginning of a level and the camera is in wide-shot mode. It allows you to see your surroundings, but does a slow crane/zoom effect that only starts when you move your character. Of course, in most environments in the game, when you move your character you generally alert enemies of your whereabouts on the level. Before the camera can readjust itself you're already knee-deep in action. What's weird about this is that it only starts at the beginning of a level, never really during a level. It's very odd and a bit annoying.
The length of the game is a bit on the short side. You're looking at 7-12 hours of total gameplay, which of course doesn't count the side-quests and the complete upgrades of weapons. It only counts the action. For most people who aren't too attached to the series, this would be a fine amount of time. For those who are loving the series, this could be a disappointment. It doesn't kill the amount of action that you get to go through, or the puzzles that you have to figure out (which can be trying at times), but it certainly can leave a player wanting more. This is the case with me.
Clanking to the end
I really loved Ratchet & Clank Future: Tools of Destruction. I loved it so much that I'm probably going to purchase the previous titles for my daughters (and future son). It's got action, it's got a clever weapon system and it's got puzzles. Add those with the fact it looks gorgeous and it plays great, sounds great, and you can't really go wrong. Outside of the wacky camera and short gameplay, this game is simply amazing and a must-have for any Playstation 3 owner.
Don't forget to check this out, it's worth it.

















